Pilot
Alexey PROTOSS
AmarrAmarr
- Kills
- 590
- +0 in the last 90 days
- Losses
- 228
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 74%
- ISK destroyed
- 395.46B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 590
- Losses
- 228
- Danger Ratio
- 94%
- Final Blows
- 139
- Points
- 410
ISK
- Destroyed
- 395.46B
- Lost
- 138.31B
- Balance
- +257.15B
- ISK Efficiency
- 74%
Solo
- Solo Kills
- 44
- Solo Ratio
- 7%
- Avg Kills/Day
- —
Other
- NPC Losses
- 14
- NPC Loss Ratio
- 6%
- Activity
- Inactive
Damage Dealt23.2M
Damage Ratio · 74%
Damage Taken8.1M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
"Старые каребиры будут склонять вас попробовать агентдроч с ними в паре, мол "один раз - не карибас", "посальваж у меня разок, никто не узнает. будут деньги на плекс"
*** Damage types *** *** Best Damage to NPCs ***
Guristas - Kinetic / Thermal Guristas - Kinetic
Serpentis - Thermal / Kinetic Serpentis - Thermal
Blood Raider - Thermal / EM Mordus - Thermal & Kinetic
Sansha's Nation - EM / Thermal Blood - EM & Thermal
Angel Cartel - Kinetic / Explosive / Thermal Sansha - Thermal
Minmatar Fleet - Thermal / Explosive Angel - Explosive
Amarr Navy - EM / Thermal Mercenary - Thermal
***Stacking Penalities ***
1st mod: c(1) = 100% effectiveness
2nd mod: c(2) = 86,91% effectiveness
3d mod: c(3) = 57,10% effectiveness
4th mod: c(4) = 28,25% effectiveness
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
*** Damage types *** *** Best Damage to NPCs ***
Guristas - Kinetic / Thermal Guristas - Kinetic
Serpentis - Thermal / Kinetic Serpentis - Thermal
Blood Raider - Thermal / EM Mordus - Thermal & Kinetic
Sansha's Nation - EM / Thermal Blood - EM & Thermal
Angel Cartel - Kinetic / Explosive / Thermal Sansha - Thermal
Minmatar Fleet - Thermal / Explosive Angel - Explosive
Amarr Navy - EM / Thermal Mercenary - Thermal
***Stacking Penalities ***
1st mod: c(1) = 100% effectiveness
2nd mod: c(2) = 86,91% effectiveness
3d mod: c(3) = 57,10% effectiveness
4th mod: c(4) = 28,25% effectiveness
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar