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Ebinezer Volker4.50
Pilot

Ebinezer Volker

GallenteGallente
Killboard
Kills
11
+0 in the last 90 days
Losses
61
+0 in the last 90 days
15%
Efficiency
ISK Efficiency 11%
ISK destroyed
213.9M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
11
Losses
61
Danger Ratio
95%
Final Blows
9
Points
11

ISK

Destroyed
213.9M
Lost
1.78B
Balance
-1.56B
ISK Efficiency
11%

Solo

Solo Kills
4
Solo Ratio
36%
Avg Kills/Day
—

Other

NPC Losses
3
NPC Loss Ratio
5%
Activity
Inactive
Damage Dealt74.7K
Damage Ratio · 13%
Damage Taken480.1K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

DAMAGE TYPES:
Guristas - Kin/The
Serpentis - The/Kin
Blood Raider - The/EM
Sansha's Nation - EM/The
Angel Cartel - Kin/Exp/Thermal
Minmatar Fleet - The/Exp
Amarr Navy - EM/The

SECURITY STATUS:
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.

Engineering - maximize the power core.
Electronics - maximize the CPU.
Energy Management - maximize capacitor capacity
Energy Systems Operation - maximize rate of capacitor recharge
Mechanic - maximize hull strength.
Shield Management - maximize shield capacity.
Shield Operation - maximize rate the shield recharges (eh for Amarr)
Hull Upgrade - maximize armor strength.
Repair Systems - operate armor and hull repair modules.