Capsuleers.app logo CAPSULEERS.APP
Kills
155
+0 in the last 90 days
Losses
135
+0 in the last 90 days
53%
Efficiency
ISK Efficiency 48%
ISK destroyed
13.60B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
155
Losses
135
Danger Ratio
90%
Final Blows
100
Points
155

ISK

Destroyed
13.60B
Lost
14.87B
Balance
-1.27B
ISK Efficiency
48%

Solo

Solo Kills
63
Solo Ratio
41%
Avg Kills/Day
—

Other

NPC Losses
14
NPC Loss Ratio
10%
Activity
Inactive
Damage Dealt21.4M
Damage Ratio · 92%
Damage Taken2.0M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

On an everlasting venture to find my porpoise.

1,000,000 Free SP
for new, returning or alt accounts.

The greatest victory is that which requires no battle.


Ratting Sites

(Faction) Burrow / Drone Collection (lowest)
(Faction) Hideaway / Drone Cluster
(Faction) Refuge / Drone Gathering
(Faction) Den / Drone Gathering
(Faction) Yard / Drone Surveillance
(Faction) Rally Point / Drone Menagerie
(Faction) Port / Drone Herd
(Faction) Hub / Drone Squad
(Faction) Haven / Drone Portal
(Faction) Sanctum / Drone Horde (hardest)

* Main damage type to deal the enemy *
Guristas - Kinetic
Serpentis - Kinetic / Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive & Kinetic
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive

** Damage types from enemy to tank ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Corpim - EM / Thermal
Gist - (EM)+Kinetic/Thermal

Other Info

**** Security status ****
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.

***** Stacking Penalties *****
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
5th mod: c(5) = 10.5988834% effectiveness
6th mod: c(6) = 2.9989473% effectiveness