- Kills
- 3
- +0 in the last 90 days
- Losses
- 33
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 31%
- ISK destroyed
- 914.8M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3
- Losses
- 33
- Danger Ratio
- 85%
- Final Blows
- 0
- Points
- 3
ISK
- Destroyed
- 914.8M
- Lost
- 2.04B
- Balance
- -1.12B
- ISK Efficiency
- 31%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 5
- NPC Loss Ratio
- 15%
- Activity
- Inactive
Damage Dealt1.7M
Damage Ratio · 84%
Damage Taken316.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Cogito ergo formidilosus sum.
Damage type to protect against:
Guristas - Kinetic > Thermal
Serpentis - Thermal = Kinetic
Mordu's - Kinetic > Thermal
Blood - Electomagnetic = Thermal
Sansha - Electromagnetic = Thermal
Angel - Explosive > Kinetic > Thermal = Electromagnetic
Mercenary - Explosive = Kinetic = Thermal = Electromagnetic
EOM - Kinetic > Thermic
Main Damage type to shoot at the enemy:
Guristas - Kinetic > Thermal
Serpentis - Kinetic > Thermal
Mordu's - Kinetic > EM
Blood - Electromagnetic > Thermal
Sansha - EM > Thermal
Angel - Explosive > Kinetic
Mercenary - Kinetic > Thermal
EOM - Kinetic
Combat Sites (Easier -> Harder)
Hideaway ---> Burrow ---> Refuge ---> Den
Yard ---> Rally Point Port ---> HUB
Haven ---> Sanctum
Prefixes
(Nothing) ---> Hidden ---> Forsaken ---> Forlorn
Engineering 5 - maximize power grid
Electronics 5 - maximize CPU
Energy Management 5 - maximize capacitor
Energy Systems Operation 5 - maximize capacitor recharge rate
Energy Grid Upgrades 5 - reduce CPU needed
Acolyte - EM
Hobgoblin - Thermal
Hornet - Kinetic
Warrior - Explosive-
Damage type to protect against:
Guristas - Kinetic > Thermal
Serpentis - Thermal = Kinetic
Mordu's - Kinetic > Thermal
Blood - Electomagnetic = Thermal
Sansha - Electromagnetic = Thermal
Angel - Explosive > Kinetic > Thermal = Electromagnetic
Mercenary - Explosive = Kinetic = Thermal = Electromagnetic
EOM - Kinetic > Thermic
Main Damage type to shoot at the enemy:
Guristas - Kinetic > Thermal
Serpentis - Kinetic > Thermal
Mordu's - Kinetic > EM
Blood - Electromagnetic > Thermal
Sansha - EM > Thermal
Angel - Explosive > Kinetic
Mercenary - Kinetic > Thermal
EOM - Kinetic
Combat Sites (Easier -> Harder)
Hideaway ---> Burrow ---> Refuge ---> Den
Yard ---> Rally Point Port ---> HUB
Haven ---> Sanctum
Prefixes
(Nothing) ---> Hidden ---> Forsaken ---> Forlorn
Engineering 5 - maximize power grid
Electronics 5 - maximize CPU
Energy Management 5 - maximize capacitor
Energy Systems Operation 5 - maximize capacitor recharge rate
Energy Grid Upgrades 5 - reduce CPU needed
Acolyte - EM
Hobgoblin - Thermal
Hornet - Kinetic
Warrior - Explosive-