- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 2.10
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3,346
- Losses
- 511
- Efficiency
- 87%
- Danger Ratio
- 95%
ISK
- Destroyed
- 5.03T
- Lost
- 40.21B
- ISK Efficiency
- 99%
- Balance
- +4.99T
Solo
- Solo Kills
- 31
- Solo Ratio
- 1%
- Final Blows
- 229
- Points
- 3,228
Other
- NPC Losses
- 24
- NPC Loss Ratio
- 5%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt25.5M
Damage Taken5.4M
Damage Ratio83%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Science and Trade InstituteSince Sunday, 28 December 20250 Kills0 Losses
Rage ConfederacySince Thursday, 14 August 20250 Kills0 Losses
Science and Trade InstituteSince Thursday, 14 August 20250 Kills0 Losses
Drop the SoapSince Wednesday, 16 April 2025125 Kills18 Losses
Science and Trade InstituteSince Wednesday, 16 April 20250 Kills0 Losses
Asymmetrical WarfareSince Sunday, 16 June 2024126 Kills19 Losses
Science and Trade InstituteSince Friday, 20 October 202341 Kills3 Losses
Valentin Is our GodSince Thursday, 7 September 20230 Kills0 Losses
Science and Trade InstituteSince Thursday, 7 September 20230 Kills0 Losses
High Intersteller Court of Structure ServicesSince Sunday, 3 September 20230 Kills0 Losses
Science and Trade InstituteSince Sunday, 3 September 20230 Kills0 Losses
Drop the SoapSince Saturday, 11 March 20230 Kills0 Losses
Science and Trade InstituteSince Saturday, 11 March 20230 Kills0 Losses
Bareback Bussy BoisSince Wednesday, 14 December 202289 Kills11 Losses
Science and Trade InstituteSince Wednesday, 14 December 20220 Kills0 Losses
C u m Lance ProductionsSince Monday, 5 December 20220 Kills0 Losses
Science and Trade InstituteSince Tuesday, 11 October 20220 Kills0 Losses
The Terrifying League Of Dog FortSince Friday, 30 July 2021140 Kills27 Losses
Science and Trade InstituteSince Friday, 30 July 20210 Kills0 Losses
The State.Since Monday, 26 October 2020481 Kills62 Losses
PerkoneSince Monday, 26 October 20200 Kills0 Losses
Reckless InsurgenceSince Friday, 18 September 20200 Kills0 Losses
PerkoneSince Friday, 18 September 20200 Kills0 Losses
Federation of Freedom FightersSince Friday, 22 February 2019946 Kills153 Losses
PerkoneSince Friday, 22 February 20190 Kills0 Losses
Freedom Fighter AcademySince Sunday, 27 January 20190 Kills0 Losses
PerkoneSince Sunday, 27 January 20190 Kills0 Losses
Singularity IndustriesSince Sunday, 2 December 20181521 Kills217 Losses
PerkoneSince Sunday, 2 December 20180 Kills0 Losses
Redd Soul's CorpSince Sunday, 30 September 20180 Kills0 Losses
PerkoneSince Sunday, 14 August 20161 Kills15 Losses
Massive Dynamic inc.Since Monday, 30 May 20160 Kills0 Losses
Diplomatic InfluenceSince Friday, 15 April 20160 Kills0 Losses
PerkoneSince Sunday, 21 July 20130 Kills0 Losses
Militia FederationSince Monday, 1 April 20130 Kills0 Losses
Science and Trade InstituteSince Friday, 22 March 20130 Kills0 Losses
In-game bio
Stacking penalty mod for Nth module or rig=
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Shadow
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
Thank you ISD IonCharge for this information.
Shadow
0.5 ^ [ ((N-1) / 2.22292)^2 ] (number is rounded)
1st: 100%
2nd: 86.9%
3rd: 57.1%
4th: 28.3%
5th: 10.6%
note: modules with highest bonuses are calculated first.
Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Shadow
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
Thank you ISD IonCharge for this information.
Shadow