- Kills
- 243
- +0 in the last 90 days
- Losses
- 151
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 64%
- ISK destroyed
- 82.84B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 243
- Losses
- 151
- Danger Ratio
- 99%
- Final Blows
- 5
- Points
- 233
ISK
- Destroyed
- 82.84B
- Lost
- 45.89B
- Balance
- +36.95B
- ISK Efficiency
- 64%
Solo
- Solo Kills
- 3
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 1%
- Activity
- Inactive
Damage Dealt3.6K
Damage Ratio · 0%
Damage Taken2.0M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Next rules don't determine my behavior.
0. A robot may not harm humanity, or, by inaction, allow humanity to come to harm.
1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
2. A robot must obey orders given it by human beings except where such orders would conflict with the First Law.
3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.
0. A robot may not harm humanity, or, by inaction, allow humanity to come to harm.
1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
2. A robot must obey orders given it by human beings except where such orders would conflict with the First Law.
3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.