- Kills
- 258
- +0 in the last 90 days
- Losses
- 205
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 84%
- ISK destroyed
- 29.43B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 258
- Losses
- 205
- Danger Ratio
- 94%
- Final Blows
- 63
- Points
- 258
ISK
- Destroyed
- 29.43B
- Lost
- 5.56B
- Balance
- +23.87B
- ISK Efficiency
- 84%
Solo
- Solo Kills
- 25
- Solo Ratio
- 10%
- Avg Kills/Day
- —
Other
- NPC Losses
- 13
- NPC Loss Ratio
- 6%
- Activity
- Inactive
Damage Dealt6.9M
Damage Ratio · 87%
Damage Taken1.0M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Once More Into The Fray...
Into The Best Fight I'll Ever know...
Live And Die On This Day...
Live And Die On This Day...
https://i.imgur.com/074EKCk.jpg (wanna be friends?)
Mission Info Help Desk (paste mission name in search bar)
Zkillboard (Track in game kills and losses)
*** Scanning info ***
1 au = km 149 598 000
3 au = km 448 794 000
5 au = km 747 990 000
9 au = km 1 346 382 000
11 au = km 1 645 578 000
14 au = km 2 094 372 000
14.35 au = km 2 147 483 647
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
**Jamming**
Magnetometric (Aqua icon) - effective against Gallente
Ladar (Red Icon) - effective against Minmatar
Radar (Gold Icon) - effective against Amarr
Gravimetric (Blue Icon) - effective against Caldari
*** Damage Dealt ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Mercenary - Kinetic, EM, Thermal & Explosive
Republic - All
*** Weaknesses:: ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Rouge Drones -EM/Therm
STACKING PENALITIES
1st mod: c(1) = 100,000%
2nd mod: c(2) = 86,9119842%
3d mod: c(3) = 57,1037996%
4th mod: c(4) = 28,2469117%
* Hideaway (easiest)
* Burrow
* Refuge
* Den
* Yard
* Rally Point
* Port
* Hub
* Haven
* Sanctum (hardest)
Into The Best Fight I'll Ever know...
Live And Die On This Day...
Live And Die On This Day...
https://i.imgur.com/074EKCk.jpg (wanna be friends?)
Mission Info Help Desk (paste mission name in search bar)
Zkillboard (Track in game kills and losses)
*** Scanning info ***
1 au = km 149 598 000
3 au = km 448 794 000
5 au = km 747 990 000
9 au = km 1 346 382 000
11 au = km 1 645 578 000
14 au = km 2 094 372 000
14.35 au = km 2 147 483 647
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
**Jamming**
Magnetometric (Aqua icon) - effective against Gallente
Ladar (Red Icon) - effective against Minmatar
Radar (Gold Icon) - effective against Amarr
Gravimetric (Blue Icon) - effective against Caldari
*** Damage Dealt ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Mercenary - Kinetic, EM, Thermal & Explosive
Republic - All
*** Weaknesses:: ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Rouge Drones -EM/Therm
STACKING PENALITIES
1st mod: c(1) = 100,000%
2nd mod: c(2) = 86,9119842%
3d mod: c(3) = 57,1037996%
4th mod: c(4) = 28,2469117%
* Hideaway (easiest)
* Burrow
* Refuge
* Den
* Yard
* Rally Point
* Port
* Hub
* Haven
* Sanctum (hardest)