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Jeff Harville5.00
Pilot

Jeff Harville

MinmatarSebiestor
Killboard
Kills
258
+0 in the last 90 days
Losses
205
+0 in the last 90 days
56%
Efficiency
ISK Efficiency 84%
ISK destroyed
29.43B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
258
Losses
205
Danger Ratio
94%
Final Blows
63
Points
258

ISK

Destroyed
29.43B
Lost
5.56B
Balance
+23.87B
ISK Efficiency
84%

Solo

Solo Kills
25
Solo Ratio
10%
Avg Kills/Day
—

Other

NPC Losses
13
NPC Loss Ratio
6%
Activity
Inactive
Damage Dealt6.9M
Damage Ratio · 87%
Damage Taken1.0M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Once More Into The Fray...
Into The Best Fight I'll Ever know...
Live And Die On This Day...
Live And Die On This Day...


https://i.imgur.com/074EKCk.jpg (wanna be friends?)
Mission Info Help Desk (paste mission name in search bar)
Zkillboard (Track in game kills and losses)

*** Scanning info ***
1 au = km 149 598 000
3 au = km 448 794 000
5 au = km 747 990 000
9 au = km 1 346 382 000
11 au = km 1 645 578 000
14 au = km 2 094 372 000
14.35 au = km 2 147 483 647

** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar

**Jamming**
Magnetometric (Aqua icon) - effective against Gallente
Ladar (Red Icon) - effective against Minmatar
Radar (Gold Icon) - effective against Amarr
Gravimetric (Blue Icon) - effective against Caldari

*** Damage Dealt ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Mercenary - Kinetic, EM, Thermal & Explosive
Republic - All

*** Weaknesses:: ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Rouge Drones -EM/Therm

STACKING PENALITIES
1st mod: c(1) = 100,000%
2nd mod: c(2) = 86,9119842%
3d mod: c(3) = 57,1037996%
4th mod: c(4) = 28,2469117%

* Hideaway (easiest)
* Burrow
* Refuge
* Den
* Yard
* Rally Point
* Port
* Hub
* Haven
* Sanctum (hardest)