- Kills
- 18
- +0 in the last 90 days
- Losses
- 59
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 73%
- ISK destroyed
- 2.79B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 18
- Losses
- 59
- Danger Ratio
- 93%
- Final Blows
- 1
- Points
- 18
ISK
- Destroyed
- 2.79B
- Lost
- 1.01B
- Balance
- +1.77B
- ISK Efficiency
- 73%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 4
- NPC Loss Ratio
- 7%
- Activity
- Inactive
Damage Dealt32.4K
Damage Ratio · 21%
Damage Taken121.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
RAT SITES Damage Types
1.Burrow (easiest) Angel Cartel Explosive(62%) Kinetic (22%)
2.Hideaway Blood Raiders EM (50%) Thermal (48%)
3.Refuge Guristas Pirates Kinetic (79%) Thermal (18%)
4.Den Mordu's Legion Kinetic (70%) Thermal (30%)
5.Yard Sansha's Nation EM (53%) Thermal (47%)
6.Rally Point Serpentis Thermal (55%) Kinetic (45%)
7.Port Amarr Empire EM (47%) Thermal (42%)
8.Hub Caldari State Kinetic (51%) Thermal (48%)
9.Haven Gallente Federation Kinetic (60%) Thermal (39%)
10.Sanctum (Hardest)Minmatar Republic Explosive (50%) Kinetic (31%)
1.Burrow (easiest) Angel Cartel Explosive(62%) Kinetic (22%)
2.Hideaway Blood Raiders EM (50%) Thermal (48%)
3.Refuge Guristas Pirates Kinetic (79%) Thermal (18%)
4.Den Mordu's Legion Kinetic (70%) Thermal (30%)
5.Yard Sansha's Nation EM (53%) Thermal (47%)
6.Rally Point Serpentis Thermal (55%) Kinetic (45%)
7.Port Amarr Empire EM (47%) Thermal (42%)
8.Hub Caldari State Kinetic (51%) Thermal (48%)
9.Haven Gallente Federation Kinetic (60%) Thermal (39%)
10.Sanctum (Hardest)Minmatar Republic Explosive (50%) Kinetic (31%)