- Kills
- 13
- +0 in the last 90 days
- Losses
- 45
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 58%
- ISK destroyed
- 6.22B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 13
- Losses
- 45
- Danger Ratio
- 100%
- Final Blows
- 5
- Points
- 13
ISK
- Destroyed
- 6.22B
- Lost
- 4.56B
- Balance
- +1.66B
- ISK Efficiency
- 58%
Solo
- Solo Kills
- 3
- Solo Ratio
- 23%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt22.0K
Damage Ratio · 2%
Damage Taken1.2M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Minmatar - Ladar (RED)
Caldary - Gravimetric (DARK BLUE)
Gallente - Magnetometric (BLUE)
Amarr - Radar (YELLOW)
ECM Caldari - Spatial Destabilizer
Minmatar - Inverter
Gallente - Ion Field
Amarr - White Noise
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
** Hardeners to use **
Angel - All - mostly EXP/KIN
Amarr Navy - EM/Thermal
Gurista,Mordus,Gallente
-Kinetic/Thermal
Blood - EM/Thermal
Sa
Stacking Penalties
Mod 1 = 100% effect
Mod 2 = 87% effect
Mod 3 = 57% effect
Mod 4 = 28% effect
Mod 5 = 11% effect
Mod 6 = 3% effect
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
Caldary - Gravimetric (DARK BLUE)
Gallente - Magnetometric (BLUE)
Amarr - Radar (YELLOW)
ECM Caldari - Spatial Destabilizer
Minmatar - Inverter
Gallente - Ion Field
Amarr - White Noise
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
** Hardeners to use **
Angel - All - mostly EXP/KIN
Amarr Navy - EM/Thermal
Gurista,Mordus,Gallente
-Kinetic/Thermal
Blood - EM/Thermal
Sa
Stacking Penalties
Mod 1 = 100% effect
Mod 2 = 87% effect
Mod 3 = 57% effect
Mod 4 = 28% effect
Mod 5 = 11% effect
Mod 6 = 3% effect
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.