- Kills
- 0
- +0 in the last 90 days
- Losses
- 0
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 0
- Danger Ratio
- 0%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 0
- Balance
- +0
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Damage to Protect Against:
Angel Cartel (Gist, Arch, Domination) e Republic Fleet - EM Minor; T Minor; K Sec; E Prim
Amarr Navy, Ammatar Fleet, Blood Raiders (Corpus, Elder, Dark), Khanid Navy e Sansha - EM e T
Caldari Navy, EoM, Serpentis e Odamin - T; K
Gallente Navy, Guristas (Pith, Dire, Dread) e Mordu's Legion - T Sec e K Prim
Mercenary - All
Rogue Drones (Alvus, Strain, Sentient) - EM Minor; T Sec; K Sec; E Prim
The Syndicate - EM Minor; T Sec; K Prim; E Minor
Thukker Tribe - EM Minor; T Minor; K Sec; E Primary
Damage to Inflict:
Angel Cartel - Explosive
Blood Raiders - Electromagnetic/Thermal
Caldary Navy - Kinetic
EoM - Kinetic
Guristas - Kinetic
Mercenary - Thermal
Mordu's Legion - Thermal/Kinetic
Sansha - Electromagnetic/Thermal
Serpentis - Thermal/Kinetic
The Syndicate - Kinetic/Thermal
Thukker Tribe - Explosive
Angel Cartel (Gist, Arch, Domination) e Republic Fleet - EM Minor; T Minor; K Sec; E Prim
Amarr Navy, Ammatar Fleet, Blood Raiders (Corpus, Elder, Dark), Khanid Navy e Sansha - EM e T
Caldari Navy, EoM, Serpentis e Odamin - T; K
Gallente Navy, Guristas (Pith, Dire, Dread) e Mordu's Legion - T Sec e K Prim
Mercenary - All
Rogue Drones (Alvus, Strain, Sentient) - EM Minor; T Sec; K Sec; E Prim
The Syndicate - EM Minor; T Sec; K Prim; E Minor
Thukker Tribe - EM Minor; T Minor; K Sec; E Primary
Damage to Inflict:
Angel Cartel - Explosive
Blood Raiders - Electromagnetic/Thermal
Caldary Navy - Kinetic
EoM - Kinetic
Guristas - Kinetic
Mercenary - Thermal
Mordu's Legion - Thermal/Kinetic
Sansha - Electromagnetic/Thermal
Serpentis - Thermal/Kinetic
The Syndicate - Kinetic/Thermal
Thukker Tribe - Explosive