- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 5.00
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 19
- Efficiency
- 0%
- Danger Ratio
- 100%
ISK
- Destroyed
- 0
- Lost
- 1.36B
- ISK Efficiency
- 0%
- Balance
- -1.36B
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Final Blows
- 0
- Points
- 0
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt0
Damage Taken120.8K
Damage Ratio0%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
ShipsThis week
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SystemsThis week
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Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90 days
Hulls Lost
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Horizon StrangersSince Monday, 2 July 20180 Kills0 Losses
Sebiestor TribeSince Friday, 21 July 20170 Kills1 Losses
EpheerSince Tuesday, 12 August 20140 Kills0 Losses
Sebiestor TribeSince Tuesday, 12 August 20140 Kills0 Losses
The New Eden School of tradeSince Wednesday, 6 August 20140 Kills0 Losses
The Scorpion CorporationSince Thursday, 31 October 20130 Kills4 Losses
Sebiestor TribeSince Tuesday, 1 October 20130 Kills0 Losses
Defiance INCSince Saturday, 28 September 20130 Kills0 Losses
Republic Military SchoolSince Sunday, 22 September 20130 Kills0 Losses
In-game bio
...
Notes to self:
Stacking Penalties
1st mod = 100% effectiveness
2nd mod = 86% effectiveness
3d mod = 57% effectiveness
4th mod = 28% effectiveness
5th mod = 10% effectiveness
Targeting Systems
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Shields and Armor Setups
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Weapon charges to use
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Notes to self:
Stacking Penalties
1st mod = 100% effectiveness
2nd mod = 86% effectiveness
3d mod = 57% effectiveness
4th mod = 28% effectiveness
5th mod = 10% effectiveness
Targeting Systems
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Shields and Armor Setups
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Weapon charges to use
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal