- Kills
- 0
- +0 in the last 90 days
- Losses
- 3
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 3
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 668.3M
- Balance
- -668.3M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken92.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
in eve-radio Ingame Channel
Armor
Mechanics 5% bonus structure HP/level
Hull Upgrades 5% bonus armor HP/level
Engineering
Capacitor Management 5% bonus to capacitor capacity/level
Capacitor System Operation 5% reduction in cap recharge time/evel
CPU Management 5% bonus to CPU output/level
Power Grid Management 5% bonus to powergrid output/level
Navigation
Navigation 5% bonus sub-warp velocity/level
Evasive Manuvering 5% improved ship agility/level
Warp Drive Operation 10% reduction cap need to initiate warp/ level
Shields
Shield Management 5% bonus shield capacity/level
Shield Operation 5% reduction shield recharge time/level
Targeting
Target Management +1 extra locked target to ship max
Signature Analysis 5% improved targeting speed/level
Long Range Targeting 5% bonus to targeting range/level
Gunnery
Gunnery 2% bonus weapon rate of fire/level
Trajectory Anaylsis 5% improved weapon turret accuracy falloff/level
Motion Prediction 5% weapon tracking speed/level
Armor
Mechanics 5% bonus structure HP/level
Hull Upgrades 5% bonus armor HP/level
Engineering
Capacitor Management 5% bonus to capacitor capacity/level
Capacitor System Operation 5% reduction in cap recharge time/evel
CPU Management 5% bonus to CPU output/level
Power Grid Management 5% bonus to powergrid output/level
Navigation
Navigation 5% bonus sub-warp velocity/level
Evasive Manuvering 5% improved ship agility/level
Warp Drive Operation 10% reduction cap need to initiate warp/ level
Shields
Shield Management 5% bonus shield capacity/level
Shield Operation 5% reduction shield recharge time/level
Targeting
Target Management +1 extra locked target to ship max
Signature Analysis 5% improved targeting speed/level
Long Range Targeting 5% bonus to targeting range/level
Gunnery
Gunnery 2% bonus weapon rate of fire/level
Trajectory Anaylsis 5% improved weapon turret accuracy falloff/level
Motion Prediction 5% weapon tracking speed/level