- Kills
- 36
- +0 in the last 90 days
- Losses
- 39
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 68%
- ISK destroyed
- 4.50B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 36
- Losses
- 39
- Danger Ratio
- 85%
- Final Blows
- 9
- Points
- 36
ISK
- Destroyed
- 4.50B
- Lost
- 2.13B
- Balance
- +2.37B
- ISK Efficiency
- 68%
Solo
- Solo Kills
- 2
- Solo Ratio
- 6%
- Avg Kills/Day
- —
Other
- NPC Losses
- 6
- NPC Loss Ratio
- 15%
- Activity
- Inactive
Damage Dealt28.4K
Damage Ratio · 4%
Damage Taken605.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Damage types to protect against:
Angel - 70% Explosive / 20% Kinetic / 10% EM
Amarr Navy - 50% EM / 50% Thermal
Blood Raiders - 50% EM / 50% Thermal
Caldari - 50% Kinetic / 50% Thermal
Gallente - 50% Kinetic / 40% Thermal / 10% EM
Guristas - 75% Kinetic / 25% Thermal
Khanid - 50% EM / 50% Thermal
Minmatar Fleet - 50% Explosive / 20% EM / 20% Kinetic / 10% Therm
NPC Mercenary - 50% Therm / 30% Kinetic / 10% Explosive / 10% EM
Mordus - 50% Kinetic / 50% Thermal
Rogue Drone - 70% Explosive / 20% Kinetic / 10% Thermal
Sansha - 50% EM / 50% Thermal
Serpentis - 50% Kinetic / 50% Thermal
NPC Weakness:
Guristas = Kinetic
Angel = Explosive
Serpentis = Kinetic
Thukker Tribe = Thermal
Blood Raider = EM
Sansha´s = EM
Rogue Drones = EM
Mordus = Kinetic
EoM = Kinetic
Mercenaries = Therm
Rogue Pirates = Therm
Odamian = EM
Angel - 70% Explosive / 20% Kinetic / 10% EM
Amarr Navy - 50% EM / 50% Thermal
Blood Raiders - 50% EM / 50% Thermal
Caldari - 50% Kinetic / 50% Thermal
Gallente - 50% Kinetic / 40% Thermal / 10% EM
Guristas - 75% Kinetic / 25% Thermal
Khanid - 50% EM / 50% Thermal
Minmatar Fleet - 50% Explosive / 20% EM / 20% Kinetic / 10% Therm
NPC Mercenary - 50% Therm / 30% Kinetic / 10% Explosive / 10% EM
Mordus - 50% Kinetic / 50% Thermal
Rogue Drone - 70% Explosive / 20% Kinetic / 10% Thermal
Sansha - 50% EM / 50% Thermal
Serpentis - 50% Kinetic / 50% Thermal
NPC Weakness:
Guristas = Kinetic
Angel = Explosive
Serpentis = Kinetic
Thukker Tribe = Thermal
Blood Raider = EM
Sansha´s = EM
Rogue Drones = EM
Mordus = Kinetic
EoM = Kinetic
Mercenaries = Therm
Rogue Pirates = Therm
Odamian = EM