Sunstar Jonni
- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 2.20
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 253
- Losses
- 184
- Efficiency
- 58%
- Danger Ratio
- 82%
ISK
- Destroyed
- 29.20B
- Lost
- 27.33B
- ISK Efficiency
- 52%
- Balance
- +1.86B
Solo
- Solo Kills
- 38
- Solo Ratio
- 15%
- Final Blows
- 71
- Points
- 253
Other
- NPC Losses
- 34
- NPC Loss Ratio
- 18%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt10.9M
Damage Taken3.1M
Damage Ratio78%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
In-game bio
My mining Permit
Leviathan Rising - Leviatian Rising -We build the war!
1. If the enemy is in range, so are you.
2. Incoming fire has the right of way.
3. Don't look conspicuous, it draws fire.
4. There is always a way.
5. The easy way is always mined.
6. Try to look unimportant, they may be low on ammo.
7. Professionals are predictable, it's the amateurs that are
dangerous.
8. The enemy invariably attacks on two occasions:
a. When you're ready for them.
b. When you're not ready for them.
9. Teamwork is essential, it gives them someone else to shoot at.
10. If you can't remember, the claymore is pointed at you.
11. The enemy diversion you have been ignoring will be the main
attack.
12. A "sucking chest wound" is natures way of telling you to slow
down.
13. If your attack is going well, you have walked into an ambush.
14. Never draw fire, it irritates everyone around you.
15. Anything you do can get you shot, including nothing.
Murphy's Laws of Combat
Leviathan Rising - Leviatian Rising -We build the war!
1. If the enemy is in range, so are you.
2. Incoming fire has the right of way.
3. Don't look conspicuous, it draws fire.
4. There is always a way.
5. The easy way is always mined.
6. Try to look unimportant, they may be low on ammo.
7. Professionals are predictable, it's the amateurs that are
dangerous.
8. The enemy invariably attacks on two occasions:
a. When you're ready for them.
b. When you're not ready for them.
9. Teamwork is essential, it gives them someone else to shoot at.
10. If you can't remember, the claymore is pointed at you.
11. The enemy diversion you have been ignoring will be the main
attack.
12. A "sucking chest wound" is natures way of telling you to slow
down.
13. If your attack is going well, you have walked into an ambush.
14. Never draw fire, it irritates everyone around you.
15. Anything you do can get you shot, including nothing.
Murphy's Laws of Combat