- Kills
- 7
- +0 in the last 90 days
- Losses
- 44
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 7%
- ISK destroyed
- 724.2M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 7
- Losses
- 44
- Danger Ratio
- 66%
- Final Blows
- 1
- Points
- 7
ISK
- Destroyed
- 724.2M
- Lost
- 10.05B
- Balance
- -9.33B
- ISK Efficiency
- 7%
Solo
- Solo Kills
- 1
- Solo Ratio
- 14%
- Avg Kills/Day
- —
Other
- NPC Losses
- 15
- NPC Loss Ratio
- 34%
- Activity
- Inactive
Damage Dealt486.3K
Damage Ratio · 17%
Damage Taken2.3M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
If the enemy is in range, so are you
Incoming fire has the right of way
Don't look conspicuous, it draws fire
There is always a way
The easy way is always mined
Try to look unimportant, they may be low on ammo
Professionals are predictable, its the amatuers that are dangerous
The enemy invariably attacks on two occasions
When you're ready for them
When you're not ready for them
Teamwork is essential, it givers them someone else to shoot at
If you can't remember,the claymore is pointed at you
The enemy diversion you have been ignoring will be the main attack
A "sucking chect wound" is natures way of telling to slow down
If your attack is going well, you have walked into an ambush
Never draw fire, it irritates everyone around you
Anything you do can get you shot, including nothing
Make it tough enough for the enemy to get in and you won't be able to get out
Never share a foxhole with anyone braver than yourself
If you're short of everything but enemy,you're in a combat
Incoming fire has the right of way
Don't look conspicuous, it draws fire
There is always a way
The easy way is always mined
Try to look unimportant, they may be low on ammo
Professionals are predictable, its the amatuers that are dangerous
The enemy invariably attacks on two occasions
When you're ready for them
When you're not ready for them
Teamwork is essential, it givers them someone else to shoot at
If you can't remember,the claymore is pointed at you
The enemy diversion you have been ignoring will be the main attack
A "sucking chect wound" is natures way of telling to slow down
If your attack is going well, you have walked into an ambush
Never draw fire, it irritates everyone around you
Anything you do can get you shot, including nothing
Make it tough enough for the enemy to get in and you won't be able to get out
Never share a foxhole with anyone braver than yourself
If you're short of everything but enemy,you're in a combat