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Kills
71
+0 in the last 90 days
Losses
86
+0 in the last 90 days
45%
Efficiency
ISK Efficiency 88%
ISK destroyed
156.32B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
71
Losses
86
Danger Ratio
72%
Final Blows
12
Points
71

ISK

Destroyed
156.32B
Lost
22.21B
Balance
+134.11B
ISK Efficiency
88%

Solo

Solo Kills
4
Solo Ratio
6%
Avg Kills/Day
—

Other

NPC Losses
24
NPC Loss Ratio
28%
Activity
Inactive
Damage Dealt1.2M
Damage Ratio · 22%
Damage Taken4.4M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Difficulté 1,00 = Classe 1 : (Faction) (Level) Hideaway
Difficulté 2,00 = Classe 2 : (Faction) Burrow
Difficulté 3,00 = Classe 3 : (Faction) Refuge
Difficulté 4,00 = Classe 4 : (Faction) (Level) Den
Les classes 1 à 4 sont disponibles en High sec et Low sec.

Difficulté 5,00 = Classe 5 : (Faction) Yard
Difficulté 6,00 = Classe 6 : (Faction) (Level) Rally Point
Difficulté 7,00 = Classe 7 : (Faction) Port
Difficulté 8,00 = Classe 8 : (Faction) (Level) Hub
Les classes 5 à 8 sont disponibles en Low sec et Null sec.

Difficulté 9,00 = Classe 9 : (Faction) Haven
Difficulté 10,00 = Classe 10 : (Faction) Sanctum
Les classes 9 et 10 sont exclusives au Null sec.

Toutefois, il faut ajouter à cela un système de Level. En effet, pour les classes 1, 4, 6, et 8, il existe un level qui va ajuster plus précisément la difficulté.
Il existe trois levels :
Hidden (difficulté + 0.25)
Forsaken (difficulté + 0.50)
et Forlon (difficulté + 0.75)
(Pas de level = difficulté + 0)