- Kills
- 19
- +0 in the last 90 days
- Losses
- 34
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 3%
- ISK destroyed
- 22.2M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 19
- Losses
- 34
- Danger Ratio
- 94%
- Final Blows
- 19
- Points
- 19
ISK
- Destroyed
- 22.2M
- Lost
- 670.3M
- Balance
- -648.1M
- ISK Efficiency
- 3%
Solo
- Solo Kills
- 19
- Solo Ratio
- 100%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 6%
- Activity
- Inactive
Damage Dealt18.7K
Damage Ratio · 13%
Damage Taken121.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
For each mineral, here is the best ore to mine:
Tritanium - Veldspar, Spodumain, Scordite Arkonor, Omber, Crokite Dark Ocre, Hemorphite, Plagioclase, Kernite
Pyerite - Scordite, Spodumain, Bistot Plagioclase, Gneiss, Hedbergite Omber, Pyroxeres
Mexallon - Gneiss, Plagiocalse, Kernite Jaspet, Pyroxeres, Arkinor Spodumain
Isogen - Dark Ochre, Omber, Kernite Hedbergite, Gneiss, Hemorphite, Spodumain
Nocxium - Crokite, Hemorphite, Jaspet Hedbergite, Pyroxeres, Dark Ochre
Zydrine - Bistot, Crokite, Hedbergite Hemorphite, Jaspet
Megacyte - Arkonor, Bistot
Morphite - Mercoxit
Damage type to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Kinetic, EM, Thermal & Expl
Mercenary - Kinetic, EM, Thermal & Expl
Main damage type to shoot at the enemy:
Angel: All types, although mostly kinetic and explosive.
Amarr Navy: EM and thermal.
Ammatar Navy: EM and thermal.
Blood: EM and thermal.
Caldari Navy: Kinetic and thermal.
Centii: EM and thermal.
Coreli: Kinetic and thermal.
Corpii: EM and thermal.
Domination: All types, mostly kinetic and explosive.
Gallente Navy: EM and thermal.
Gist: All types, mostly kinetic and explosive.
Gurista: Kinetic and thermal.
Khanid: EM and thermal.
Mercenary: All types.
Mordus: Kinetic and thermal.
Odamian: Kinetic and thermal.
Pith: Kinetic and thermal.
Rogue drones: All types.
Republic fleet: All types, mostly kinetic and explosive.
Sansha: EM and thermal.
Serpentis: Kinetic and thermal.
Zazzmatazz: All types.
Tritanium - Veldspar, Spodumain, Scordite Arkonor, Omber, Crokite Dark Ocre, Hemorphite, Plagioclase, Kernite
Pyerite - Scordite, Spodumain, Bistot Plagioclase, Gneiss, Hedbergite Omber, Pyroxeres
Mexallon - Gneiss, Plagiocalse, Kernite Jaspet, Pyroxeres, Arkinor Spodumain
Isogen - Dark Ochre, Omber, Kernite Hedbergite, Gneiss, Hemorphite, Spodumain
Nocxium - Crokite, Hemorphite, Jaspet Hedbergite, Pyroxeres, Dark Ochre
Zydrine - Bistot, Crokite, Hedbergite Hemorphite, Jaspet
Megacyte - Arkonor, Bistot
Morphite - Mercoxit
Damage type to protect against:
Guristas - Kinetic & Thermal
Serpentis - Kinetic & Thermal
Mordus - Kinetic & Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Kinetic, EM, Thermal & Expl
Mercenary - Kinetic, EM, Thermal & Expl
Main damage type to shoot at the enemy:
Angel: All types, although mostly kinetic and explosive.
Amarr Navy: EM and thermal.
Ammatar Navy: EM and thermal.
Blood: EM and thermal.
Caldari Navy: Kinetic and thermal.
Centii: EM and thermal.
Coreli: Kinetic and thermal.
Corpii: EM and thermal.
Domination: All types, mostly kinetic and explosive.
Gallente Navy: EM and thermal.
Gist: All types, mostly kinetic and explosive.
Gurista: Kinetic and thermal.
Khanid: EM and thermal.
Mercenary: All types.
Mordus: Kinetic and thermal.
Odamian: Kinetic and thermal.
Pith: Kinetic and thermal.
Rogue drones: All types.
Republic fleet: All types, mostly kinetic and explosive.
Sansha: EM and thermal.
Serpentis: Kinetic and thermal.
Zazzmatazz: All types.