- Kills
- 10
- +0 in the last 90 days
- Losses
- 200
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 13%
- ISK destroyed
- 1.69B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 10
- Losses
- 200
- Danger Ratio
- 72%
- Final Blows
- 4
- Points
- 10
ISK
- Destroyed
- 1.69B
- Lost
- 11.64B
- Balance
- -9.95B
- ISK Efficiency
- 13%
Solo
- Solo Kills
- 4
- Solo Ratio
- 40%
- Avg Kills/Day
- —
Other
- NPC Losses
- 56
- NPC Loss Ratio
- 28%
- Activity
- Inactive
Damage Dealt156.0K
Damage Ratio · 8%
Damage Taken1.9M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Guristas (Caldari) - Kinetic / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Blood Raider (Amarr) - Thermal / EM
Sansha's Nation (Amarr) - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
Thukker - Kinetic / Explosive
Class 01 (Hideaway)
Class 02 (Burrow)
Class 03 (Refuge)
Class 04 (Den)
Class 05 Yard()
Class 06 (Rally Point)
Class 07 (Port)
Class 08 (Hub)
Class 09 (Haven)
Class 10 (Sanctum)
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
5 au = 747,990,000 km
*** Cosmic Signature ***
Gravimetric - Mining
Lader - Gas Mining
Megnetometric - Decoding/Salvaging
Radar - Hacking
Serpentis (Gallente) - Thermal / Kinetic
Blood Raider (Amarr) - Thermal / EM
Sansha's Nation (Amarr) - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Khanid (Gallente) - Kinetic / Thermal
Mordus (Caldari) - Kinetic / Thermal
Thukker - Kinetic / Explosive
Class 01 (Hideaway)
Class 02 (Burrow)
Class 03 (Refuge)
Class 04 (Den)
Class 05 Yard()
Class 06 (Rally Point)
Class 07 (Port)
Class 08 (Hub)
Class 09 (Haven)
Class 10 (Sanctum)
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
5 au = 747,990,000 km
*** Cosmic Signature ***
Gravimetric - Mining
Lader - Gas Mining
Megnetometric - Decoding/Salvaging
Radar - Hacking