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Kills
1,083
+6 in the last 90 days
Losses
310
+1 in the last 90 days
78%
Efficiency
ISK Efficiency 97%
ISK destroyed
2.08T
+9.83B in the last 90 days
Activity
Low
0.1 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
1,083
Losses
310
Danger Ratio
89%
Final Blows
134
Points
1,063

ISK

Destroyed
2.08T
Lost
71.44B
Balance
+2.01T
ISK Efficiency
97%

Solo

Solo Kills
61
Solo Ratio
6%
Avg Kills/Day
—

Other

NPC Losses
34
NPC Loss Ratio
11%
Activity
Low
Damage Dealt23.6M
Damage Ratio · 70%
Damage Taken9.9M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Rules to live by in Eve:

- Overkill works.
- Just because it breathes doesn't mean it should.
- If all is going well its an ambush.
- If it's not moving
shoot it anyway, it might move later
- If it starts moving, Jam it, shoot it and call for back-up
- You Buy to Fly and Use to Lose
- If theres a
Comorant on plex gate, expect it to kill you.


Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
(Easier > Harder)
Hidden > Forsaken > Forlorn


(Damage to DEAL/RESIST)

Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal Kinetic
Blood - EM Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal