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Neko Motoroshi
Neko Motoroshi5.00
Created on
Next Birthday
Last Active
Security Status
5.00

Combat Record

Career-long numbers from eve-kill

Combat
Kills
1,085
Losses
310
Efficiency
78%
Danger Ratio
89%
ISK
Destroyed
2.10T
Lost
71.56B
ISK Efficiency
97%
Balance
+2.02T
Solo
Solo Kills
61
Solo Ratio
6%
Final Blows
134
Points
1,063
Other
NPC Losses
34
NPC Loss Ratio
11%
Avg Kills/Day
Activity
Inactive
Damage
Damage Dealt23.5M
Damage Taken9.9M
Damage Ratio70%

Combat profile

How they fight, with whom and against whom — last 90 days

Activity

What they fly and where they fight

Most Valuable

Matchups

Who they kill, who kills them, what they lose

Top ListsLast 90d
Hulls LostLast 90d

Losses broken down by hull class.

Career

Corporations flown for, most recent first

In-game bio

Rules to live by in Eve:

- Overkill works.
- Just because it breathes doesn't mean it should.
- If all is going well its an ambush.
- If it's not moving
shoot it anyway, it might move later
- If it starts moving, Jam it, shoot it and call for back-up
- You Buy to Fly and Use to Lose
- If theres a
Comorant on plex gate, expect it to kill you.


Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
(Easier > Harder)
Hidden > Forsaken > Forlorn


(Damage to DEAL/RESIST)

Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal Kinetic
Blood - EM Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal