- Kills
- 109
- +0 in the last 90 days
- Losses
- 140
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 98%
- ISK destroyed
- 347.03B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 109
- Losses
- 140
- Danger Ratio
- 79%
- Final Blows
- 11
- Points
- 105
ISK
- Destroyed
- 347.03B
- Lost
- 6.87B
- Balance
- +340.16B
- ISK Efficiency
- 98%
Solo
- Solo Kills
- 5
- Solo Ratio
- 5%
- Avg Kills/Day
- —
Other
- NPC Losses
- 29
- NPC Loss Ratio
- 21%
- Activity
- Inactive
Damage Dealt1.8M
Damage Ratio · 51%
Damage Taken1.7M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Damage types dealt by enemy NPC:
Guristas %75 Kinetic / %25 Thermal
Serpentis/Caldari %50 Thermal / %50 Kinetic
Sansha/Blood Raider/Amarr %50 Thermal / %50 EM
Angel Cartel 0.7 Explosive / 0.2 Kinetic
Mordus Kinetic / Thermal
Corpim EM / Thermal
Rogue Drones Thermal/Kinetic/EM
Damage types to use Against Enemy NPC:
Angel EM(shields)/Exp(Armor) & Thermal
Amarr Navy EM(shield)/Exp(Armor)
Mordus EM(shield)/Exp(Armor)
Gurista EM(shields)/Exp(Armor)/Therm & Kinetic
Blood Therm
Sansha Therm
Serpentis Therm
Mercenary Exp
Caldary Navy Exp/Kin/Therm
Khanid EM(shields)/Exp(Armor)
1 Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Menagerie
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)
normal -> hidden -> forsaken -> forlorn
Guristas %75 Kinetic / %25 Thermal
Serpentis/Caldari %50 Thermal / %50 Kinetic
Sansha/Blood Raider/Amarr %50 Thermal / %50 EM
Angel Cartel 0.7 Explosive / 0.2 Kinetic
Mordus Kinetic / Thermal
Corpim EM / Thermal
Rogue Drones Thermal/Kinetic/EM
Damage types to use Against Enemy NPC:
Angel EM(shields)/Exp(Armor) & Thermal
Amarr Navy EM(shield)/Exp(Armor)
Mordus EM(shield)/Exp(Armor)
Gurista EM(shields)/Exp(Armor)/Therm & Kinetic
Blood Therm
Sansha Therm
Serpentis Therm
Mercenary Exp
Caldary Navy Exp/Kin/Therm
Khanid EM(shields)/Exp(Armor)
1 Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Menagerie
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)
normal -> hidden -> forsaken -> forlorn