- Kills
- 0
- +0 in the last 90 days
- Losses
- 28
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 28
- Danger Ratio
- 93%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 1.18B
- Balance
- -1.18B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 2
- NPC Loss Ratio
- 7%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken244.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Damage to Deal
Angel Cartel - Explosive
Equilibrium of Mankind - Kinetic
Gist - Explosive
Guristas - Kinetic
Mercerny - Kinetic/Thermal
Gallente - Kinetic/Thermal
Serpentis - Thermal / Kinetic
Mordus - Thermal/Kinetic
Blood Raiders - EM/Thermal
Sansha - EM/Thermal
Corpum - EM/Thermal
Damage to Resist
Angel Cartel - Explosive (62%) / Kinetic (22%)
Equilibrium of Mankind - Kinetic (74%) / Thermal (26%)
Gist - EM / Kinetic / Thermal
Guristas - Kinetic (79%) / Thermal (18%)
Mercerny - Kinetic / thermal
Gallente - Kinetic/ Thermal
Serpentis - Thermal (55%) / Kinetic (45%)
Mordus - Kinetic (70%) / Thermal (30%)
Blood Raiders - EM (50%) / Thermal (48%)
Sansha - EM (53%) / Thermal (47%)
Amarr Navy - EM / Thermal
Corpim - EM / Thermal
Light Drones / frigates and destroyers,
Medium Drones / cruisers
Heavy Drones / BC and Battleships
Jams
Amarr - Radar = White Noise
Caldari - Gravimetric = Spatial Destabilizer
Gallente - Magnetometric = Ion Field
Minmatar - Ladar = Phase Inverter
Angel Cartel - Explosive
Equilibrium of Mankind - Kinetic
Gist - Explosive
Guristas - Kinetic
Mercerny - Kinetic/Thermal
Gallente - Kinetic/Thermal
Serpentis - Thermal / Kinetic
Mordus - Thermal/Kinetic
Blood Raiders - EM/Thermal
Sansha - EM/Thermal
Corpum - EM/Thermal
Damage to Resist
Angel Cartel - Explosive (62%) / Kinetic (22%)
Equilibrium of Mankind - Kinetic (74%) / Thermal (26%)
Gist - EM / Kinetic / Thermal
Guristas - Kinetic (79%) / Thermal (18%)
Mercerny - Kinetic / thermal
Gallente - Kinetic/ Thermal
Serpentis - Thermal (55%) / Kinetic (45%)
Mordus - Kinetic (70%) / Thermal (30%)
Blood Raiders - EM (50%) / Thermal (48%)
Sansha - EM (53%) / Thermal (47%)
Amarr Navy - EM / Thermal
Corpim - EM / Thermal
Light Drones / frigates and destroyers,
Medium Drones / cruisers
Heavy Drones / BC and Battleships
Jams
Amarr - Radar = White Noise
Caldari - Gravimetric = Spatial Destabilizer
Gallente - Magnetometric = Ion Field
Minmatar - Ladar = Phase Inverter