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Kills
2,689
+54 in the last 90 days
Losses
224
+2 in the last 90 days
92%
Efficiency
ISK Efficiency 99%
ISK destroyed
4.56T
+18.60B in the last 90 days
Activity
High
0.6 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
2,689
Losses
224
Danger Ratio
93%
Final Blows
205
Points
2,238

ISK

Destroyed
4.56T
Lost
29.26B
Balance
+4.53T
ISK Efficiency
99%

Solo

Solo Kills
49
Solo Ratio
2%
Avg Kills/Day
—

Other

NPC Losses
15
NPC Loss Ratio
7%
Activity
High
Damage Dealt10.4M
Damage Ratio · 77%
Damage Taken3.1M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Damage types to protect against based on enemy type:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
mercenary all

Damage types to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Galente Navy - Explosive
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Ammar navy - EM/Thermal

1 Burrow (lowest)
2 Hideaway
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum (hardest)