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Masturbek Ostus5.00
Pilot

Masturbek Ostus

MinmatarBrutor
Killboard
Kills
8
+0 in the last 90 days
Losses
58
+1 in the last 90 days
12%
Efficiency
ISK Efficiency 8%
ISK destroyed
1.22B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
8
Losses
58
Danger Ratio
79%
Final Blows
4
Points
8

ISK

Destroyed
1.22B
Lost
13.63B
Balance
-12.41B
ISK Efficiency
8%

Solo

Solo Kills
1
Solo Ratio
13%
Avg Kills/Day
—

Other

NPC Losses
12
NPC Loss Ratio
21%
Activity
Inactive
Damage Dealt21.9K
Damage Ratio · 2%
Damage Taken867.8K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

EVEScout-Thera NewEdenMetro StarsOriginal
Anomalies
1*Burrow (lowest)
2*Hideaway
3*Refuge
4*Den
5*Yard
6*Rally Point
7*Port
8*Hub
9*Haven
10*Sanctum (hardest)


NPC THEY DEAL I DEAL
ANGEL Kin/Exp (Exp)
AMARR EM/Ther (Ther)
BLOOD EM/Ther (EM)
CALDARI Kin/Ther (Ther/Kin)
GALLENTE Kin/Ther (Ther)
GURISTAS Kin/Ther (Kin)
KHANID EM/Ther (Ther)
MINMATAR Ther/Exp (Ther/Exp)
MERCENARY EM/Ther/Kin (Ther)
MORDUS Kin/Ther (Kin)
SANSHA EM/Ther EM/Ther


Damage types - deals (vulnerable to)
================================
* Angel Kinetic/Explosive (Explosive)
* Amarr EM/Thermal (Thermal)
* Blood Raiders EM/Thermal (EM)
* Caldari Kinetic/Thermal (Thermal / Kinetic for Temuras)
* Concord EM/All Dmg Types (Thermal)
* Gallente Kinetic/Thermal (Thermal)
* Guristas Kinetic/Thermal (Kinetic)
* Khanid EM/Thermal (Thermal)
* Minmatar Fleet Thermal/Exp (Thermal / Exp for Darkanas)
* Mercenary EM/Thermal/Kinetic (Thermal)
* Mordus Kinetic/Thermal (Kinetic)
* Odamian Kinetic/Thermal
* Drones - all Dmg types (EM)
* Rogue Pirate EM/Explosive/Kinetic
* Sansha EM/Thermal (EM)
* Serpentis Kinetic/Thermal (Thermal)
* Thuller Tribe Explosive (Thermal)
===================================
EM: Acolyte/Infiltrator/Praetor
THER: Hobgoblin/Hammehead/Ogre
KIN: Hornet/Vespa/Wasp
EXP: Warrior/Valkrie/Beserker

● Leads to
Class 1,2,3 - lead into unknown parts of space.
Class 4,5. - lead into dangerous unknown parts of space.
Class 6.. - lead into deadly unknown parts of space.

● Times:
"On the verge" Minutes
"Reaching the End" 4 Hours
"Beginning to decay" 4-24 hours
"Not yet begun" 24+ hours