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Kills
20
+0 in the last 90 days
Losses
32
+0 in the last 90 days
38%
Efficiency
ISK Efficiency 67%
ISK destroyed
631.2M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
20
Losses
32
Danger Ratio
100%
Final Blows
0
Points
20

ISK

Destroyed
631.2M
Lost
315.6M
Balance
+315.6M
ISK Efficiency
67%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt1.3K
Damage Ratio · 1%
Damage Taken199.6K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio


Engineering - To maximize the power core.
Electronics - To maximize the CPU.
Energy Management - To maximize the capacitor capacity.
Energy Systems Operation - To maximize the rate at which the capacitor recharges.
Energy Grid Upgrades - To reduce the CPU requirements.

*** Railgun/Blaster Progression ***
Blasters - Normal -> Regulated -> Limited -> Anode -> Modal [Electron -> Ion -> Neutron]
Railguns - Normal -> Carbide -> Scout -> Compressed -> Prototype

** Damage types ***
Angel Cartel (Gist, Arch, Dom) - Explosive
Blood Raiders (Corpus, Elder, Dark) - EM/Therm
Caldari Navy - Kinetic
EoM - Kinetic
Guristas (Pith, Fire, Dread) - Kinetic
Mercenary - Thermal
Mordu’s Legion - Thermal/Kinetic
Sansha - EM/Thermal
Serpentis - Thermal/Kinetic
The Syndicate - Kinetic/Thermal
Thukker Tribe - Explosive