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Kills
136
+0 in the last 90 days
Losses
23
+0 in the last 90 days
86%
Efficiency
ISK Efficiency 92%
ISK destroyed
470.81B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
136
Losses
23
Danger Ratio
100%
Final Blows
16
Points
136

ISK

Destroyed
470.81B
Lost
39.20B
Balance
+431.60B
ISK Efficiency
92%

Solo

Solo Kills
4
Solo Ratio
3%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt144.5K
Damage Ratio · 38%
Damage Taken238.3K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

ISD LOC Team Lead

I'm friendly, i pinky-swear!

ISD do not reply to EVE Mails or PMs to discuss moderation actions. Please contact Customer Support in those cases.

Available Corpses: 4

Stacking Penalty:
Module #1 applies 100% of bonus
Module #2 applies 87% of bonus
Module #3 applies 57% of bonus
Module #4 applies 28% of bonus
Module #5 applies 11% of bonus

Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0

Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute

Turret chance to hit:
ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)

Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386

Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]