- Kills
- 0
- +0 in the last 90 days
- Losses
- 60
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 60
- Danger Ratio
- 85%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 5.59B
- Balance
- -5.59B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 9
- NPC Loss Ratio
- 15%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken500.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
NPC Damage Types
Angel Cartel: Explosive (62%) Kinetic (22%)
Blood Raiders: EM (50%) Thermal (48%)
CONCORD: Kinetic (37%) Thermal (32%) Explosive (30%) EM (29%)
Guristas Pirates: Kinetic (79%) Thermal (18%)
Mordu's Legion: Kinetic (70%) Thermal (30%)
Rogue Drones:
Sansha's Nation: EM (53%) Thermal (47%)
Serpentis: Thermal (55%) Kinetic (45%)
Amarr Empire: EM (47%) Thermal (42%)
Caldari State: Kinetic (51%) Thermal (48%)
Gallente Federation: Kinetic (60%) Thermal (39%)
Minmatar Republic: Explosive (50%) Kinetic (31%)
-2.0 cannot enter 1.0
-2.5 cannot enter 0.9
-3.0 cannot enter 0.8
-3.5 cannot enter 0.7
-4.0 cannot enter 0.6
-4.5 cannot enter 0.5
Combat Sites lvls
<lvl-hideaway/burrow/refuge
<lvl-den/yard
<lvl-ralley point/port
<lvl-hub/haven/sanctum
Sites tagged with <lvl-can have 3 prefixes for additional difficulty-Hidden/forsaken/forlorn
Angel Cartel: Explosive (62%) Kinetic (22%)
Blood Raiders: EM (50%) Thermal (48%)
CONCORD: Kinetic (37%) Thermal (32%) Explosive (30%) EM (29%)
Guristas Pirates: Kinetic (79%) Thermal (18%)
Mordu's Legion: Kinetic (70%) Thermal (30%)
Rogue Drones:
Sansha's Nation: EM (53%) Thermal (47%)
Serpentis: Thermal (55%) Kinetic (45%)
Amarr Empire: EM (47%) Thermal (42%)
Caldari State: Kinetic (51%) Thermal (48%)
Gallente Federation: Kinetic (60%) Thermal (39%)
Minmatar Republic: Explosive (50%) Kinetic (31%)
-2.0 cannot enter 1.0
-2.5 cannot enter 0.9
-3.0 cannot enter 0.8
-3.5 cannot enter 0.7
-4.0 cannot enter 0.6
-4.5 cannot enter 0.5
Combat Sites lvls
<lvl-hideaway/burrow/refuge
<lvl-den/yard
<lvl-ralley point/port
<lvl-hub/haven/sanctum
Sites tagged with <lvl-can have 3 prefixes for additional difficulty-Hidden/forsaken/forlorn