- Kills
- 0
- +0 in the last 90 days
- Losses
- 6
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 6
- Danger Ratio
- 50%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 2.24B
- Balance
- -2.24B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 50%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken121.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
The two most important days in your life are the day you are born and they day you found out why.
** Damage types ** ** Best Damage to NPCs **
Guristas - Kinetic / Thermal Guristas - Kinetic
Serpentis - Thermal / Kinetic Serpentis - Thermal
Blood Raider - Thermal / EM Mordus - Thermal & Kinetic
Sansha's Nation - EM / Thermal Blood - EM & Thermal
Angel Cartel - Kinetic / Explosive / Thermal Sansha - Thermal
Minmatar Fleet - Thermal / Explosive Angel - Explosive
Amarr Navy - EM / Thermal Mercenary - Thermal
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.7 systems
** Damage types ** ** Best Damage to NPCs **
Guristas - Kinetic / Thermal Guristas - Kinetic
Serpentis - Thermal / Kinetic Serpentis - Thermal
Blood Raider - Thermal / EM Mordus - Thermal & Kinetic
Sansha's Nation - EM / Thermal Blood - EM & Thermal
Angel Cartel - Kinetic / Explosive / Thermal Sansha - Thermal
Minmatar Fleet - Thermal / Explosive Angel - Explosive
Amarr Navy - EM / Thermal Mercenary - Thermal
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.7 systems