Pilot
Nutrilex Onnlin
AmarrAmarr
- Kills
- 26
- +0 in the last 90 days
- Losses
- 12
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 85%
- ISK destroyed
- 2.55B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 26
- Losses
- 12
- Danger Ratio
- 100%
- Final Blows
- 6
- Points
- 26
ISK
- Destroyed
- 2.55B
- Lost
- 468.4M
- Balance
- +2.09B
- ISK Efficiency
- 85%
Solo
- Solo Kills
- 1
- Solo Ratio
- 4%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt148.3K
Damage Ratio · 87%
Damage Taken23.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
-NPCs DMG-
Angel - All (explosive-kin)
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldary navy - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kin/Therm
Khanid - EM/Thermal
Mercenary - EM/Thermal/Kin
Mordus - Kinetic/Thermal
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz - All
-DMG to NPCs-
Guristas = Kinetic
Angel = Explosive
Serpentis = Kinetic/Thermal
Thukker Tribe = Thermal
Ammatar = Thermal
Blood Raider = EM
Sansha´s = EM
Khanid Kingdom = EM
Rogue Drones = EM
Republic Fleet = Thermal
Mercenaries = Thermal/Kinetic
Mordus = Kinetic
Stacking Penalties
Mod 1 = 100% effect
Mod 2 = 87% effect
Mod 3 = 57% effect
Mod 4 = 28% effect
Mod 5 = 11% effect
Mod 6 = 3% effect
Targeting systems
Minmatar - Ladar
Caldari-Gravametric
Ammar - Radar
Gallente - Magnametric
Angel - All (explosive-kin)
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldary navy - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kin/Therm
Khanid - EM/Thermal
Mercenary - EM/Thermal/Kin
Mordus - Kinetic/Thermal
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz - All
-DMG to NPCs-
Guristas = Kinetic
Angel = Explosive
Serpentis = Kinetic/Thermal
Thukker Tribe = Thermal
Ammatar = Thermal
Blood Raider = EM
Sansha´s = EM
Khanid Kingdom = EM
Rogue Drones = EM
Republic Fleet = Thermal
Mercenaries = Thermal/Kinetic
Mordus = Kinetic
Stacking Penalties
Mod 1 = 100% effect
Mod 2 = 87% effect
Mod 3 = 57% effect
Mod 4 = 28% effect
Mod 5 = 11% effect
Mod 6 = 3% effect
Targeting systems
Minmatar - Ladar
Caldari-Gravametric
Ammar - Radar
Gallente - Magnametric