- Kills
- 653
- +0 in the last 90 days
- Losses
- 92
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 99%
- ISK destroyed
- 676.36B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 653
- Losses
- 92
- Danger Ratio
- 95%
- Final Blows
- 48
- Points
- 653
ISK
- Destroyed
- 676.36B
- Lost
- 6.77B
- Balance
- +669.59B
- ISK Efficiency
- 99%
Solo
- Solo Kills
- 14
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 5
- NPC Loss Ratio
- 5%
- Activity
- Inactive
Damage Dealt1.3M
Damage Ratio · 57%
Damage Taken961.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Murphy's PVP Laws:
• Try to look unimportant, they may be low on ammo.
• Professionals are predictable, it's the amateurs that are dangerous.
• The enemy invariably attacks on one of two occasions: When you're ready for them and when you're not ready for them.
• Teamwork is essential; it gives the enemy someone else to shoot at.
• If the enemy is in range, so are you.
• If your attack is going well, you have walked into an ambush.
• If it's stupid but works, it isn't stupid.
• Friendly fire - isn't
• There is no such thing as a perfect plan
• Try to look unimportant, they may be low on ammo.
• Professionals are predictable, it's the amateurs that are dangerous.
• The enemy invariably attacks on one of two occasions: When you're ready for them and when you're not ready for them.
• Teamwork is essential; it gives the enemy someone else to shoot at.
• If the enemy is in range, so are you.
• If your attack is going well, you have walked into an ambush.
• If it's stupid but works, it isn't stupid.
• Friendly fire - isn't
• There is no such thing as a perfect plan