- Kills
- 22
- +0 in the last 90 days
- Losses
- 44
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 77%
- ISK destroyed
- 1.20B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 22
- Losses
- 44
- Danger Ratio
- 93%
- Final Blows
- 1
- Points
- 22
ISK
- Destroyed
- 1.20B
- Lost
- 359.4M
- Balance
- +844.8M
- ISK Efficiency
- 77%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 7%
- Activity
- Inactive
Damage Dealt2.9K
Damage Ratio · 5%
Damage Taken54.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Chance Ravinne's Overview
https://evescoutrescue.com/copilot/
https://forums.eve-scout.com/topic/409/safety-can-i-warp-to-this-site
http://anoik.is/
Crumbling, Decayed, Ruined
Local, Regional, Central
Types:
C1/C2/C3 (unknown parts of space).
C4/C5 (dangerous unknown parts of space).
C6 (deadly unknown parts of space).
Lifetime:
"...not yet begun..." more than 24 hours
"...beginning to decay..." between 24 and 4 hours
"...reaching the end..." less than 4 hours
"...on the verge..." minutes
Mass:
"...not yet..." over 50%
"...not to a critical degree..." between 50% and 10% First Shrink
"...stability critically disrupted..." less than 10% Crit
Guristas: Kinetic then Thermal damage
Blood Raider: EM then Thermal damage
Sanshas Nation: EM then Thermal damage
Serpentis: Kinetic then Thermal damage
Angel Cartel: Explosive then Kinetic damage
https://evescoutrescue.com/copilot/
https://forums.eve-scout.com/topic/409/safety-can-i-warp-to-this-site
http://anoik.is/
Crumbling, Decayed, Ruined
Local, Regional, Central
Types:
C1/C2/C3 (unknown parts of space).
C4/C5 (dangerous unknown parts of space).
C6 (deadly unknown parts of space).
Lifetime:
"...not yet begun..." more than 24 hours
"...beginning to decay..." between 24 and 4 hours
"...reaching the end..." less than 4 hours
"...on the verge..." minutes
Mass:
"...not yet..." over 50%
"...not to a critical degree..." between 50% and 10% First Shrink
"...stability critically disrupted..." less than 10% Crit
Guristas: Kinetic then Thermal damage
Blood Raider: EM then Thermal damage
Sanshas Nation: EM then Thermal damage
Serpentis: Kinetic then Thermal damage
Angel Cartel: Explosive then Kinetic damage