- Kills
- 0
- +0 in the last 90 days
- Losses
- 15
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 15
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 1.03B
- Balance
- -1.03B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken80.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Useful info:
Smallest to Largest Sites
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest Sites
Hidden > Forsaken > Forlorn
Drone Sites
Cluster > Collection > Assembly > Gathering > Surveillance > Menagerie > Herd > Squad > Patrol > Horde
** Damage types **
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Damage type to protect against **
Angel - All
Amarr Navy - EM & Thermal
Blood - EM & Thermal
Caldary Navy - Kinetic & Thermal
Gallente - Kinetic & Thermal
Guristas - Kinetic & Thermal
Khanid - EM & all
Multi-modules penalty
1st = 100,000% eff
2nd = 86,912
3rd = 57,104
4th = 28,247
Smallest to Largest Sites
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest Sites
Hidden > Forsaken > Forlorn
Drone Sites
Cluster > Collection > Assembly > Gathering > Surveillance > Menagerie > Herd > Squad > Patrol > Horde
** Damage types **
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Damage type to protect against **
Angel - All
Amarr Navy - EM & Thermal
Blood - EM & Thermal
Caldary Navy - Kinetic & Thermal
Gallente - Kinetic & Thermal
Guristas - Kinetic & Thermal
Khanid - EM & all
Multi-modules penalty
1st = 100,000% eff
2nd = 86,912
3rd = 57,104
4th = 28,247