- Kills
- 239
- +0 in the last 90 days
- Losses
- 215
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 77%
- ISK destroyed
- 17.62B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 239
- Losses
- 215
- Danger Ratio
- 94%
- Final Blows
- 160
- Points
- 231
ISK
- Destroyed
- 17.62B
- Lost
- 5.32B
- Balance
- +12.30B
- ISK Efficiency
- 77%
Solo
- Solo Kills
- 108
- Solo Ratio
- 45%
- Avg Kills/Day
- —
Other
- NPC Losses
- 12
- NPC Loss Ratio
- 6%
- Activity
- Inactive
Damage Dealt799.7K
Damage Ratio · 47%
Damage Taken913.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Don't play pop music to balloons.
Anomalies
1 Burrow (easiest)
2 Hideaway
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum (hardest)
NPC Name Damage type to deal
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha EM/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
Anomalies
1 Burrow (easiest)
2 Hideaway
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum (hardest)
NPC Name Damage type to deal
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha EM/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive