- Kills
- 0
- +0 in the last 90 days
- Losses
- 12
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 12
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 1.1M
- Balance
- -1.1M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken5.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Damage Enemy Delivers:
Guristas - Kinetic (79%) Thermal (18%)
Serpentis - Thermal (55%) Kinetic (45%)
Blood Raider - EM (50%) Thermal (48%) Kinetic (2%)
Sansha's Nation - EM (53%) Thermal (47%)
Angel Cartel - Explosive (62%) Kinetic (22%) Thermal (9%) EM (7%)
Mordu's Legion - Kinetic (70%) Thermal (30%)
Rogue Drones - Thermal (42%) Kinetic (32%) EM (22%) Explosive (4%)
Best Damage to NPCs:
Angel - Explosive
Blood Raiders - EM & Thermal
Guristas - Kinetic
Serpentis - Kinetic
Sansha - EM & Thermal
Mordu's - Kinetic
From smallest to Largest
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
From easiest to Hardest
Hidden > Forsaken > Forlornsite
Guristas - Kinetic (79%) Thermal (18%)
Serpentis - Thermal (55%) Kinetic (45%)
Blood Raider - EM (50%) Thermal (48%) Kinetic (2%)
Sansha's Nation - EM (53%) Thermal (47%)
Angel Cartel - Explosive (62%) Kinetic (22%) Thermal (9%) EM (7%)
Mordu's Legion - Kinetic (70%) Thermal (30%)
Rogue Drones - Thermal (42%) Kinetic (32%) EM (22%) Explosive (4%)
Best Damage to NPCs:
Angel - Explosive
Blood Raiders - EM & Thermal
Guristas - Kinetic
Serpentis - Kinetic
Sansha - EM & Thermal
Mordu's - Kinetic
From smallest to Largest
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
From easiest to Hardest
Hidden > Forsaken > Forlornsite