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HarambeOne Tupac4.80
Pilot

HarambeOne Tupac

AmarrKhanid
Killboard
Kills
3
+0 in the last 90 days
Losses
26
+0 in the last 90 days
10%
Efficiency
ISK Efficiency 0%
ISK destroyed
318.8M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
3
Losses
26
Danger Ratio
92%
Final Blows
2
Points
3

ISK

Destroyed
318.8M
Lost
81.71B
Balance
-81.39B
ISK Efficiency
0%

Solo

Solo Kills
1
Solo Ratio
33%
Avg Kills/Day
—

Other

NPC Losses
2
NPC Loss Ratio
8%
Activity
Inactive
Damage Dealt5.0K
Damage Ratio · 0%
Damage Taken1.7M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Damage to deal against:
Angel Cartel: Explosive
Blood Raiders: EM
Guristas Pirates: Kinetic
Mordu's Legion; Kinetic
Sansha's Nation: EM
Serpentis: Kinetic
Amarr: EM/Thermal
Caldari: Kinetic/Thermal
Gallente: Thermal
Minmatar: Thermal
Scooty Puff Indus.
What to resist for against:
Angel Cartel: Explosive
Blood Raiders: 50% EM, 50% Thermal
Guristas Pirates: 80% Kinetic, 20% Thermal
Mordu's Legion; 70% Kinetic, 30% Thermal
Sansha's Nation: 50% EM, 50% Thermal
Serpentis: 55% Thermal, 45% Kinetic
Amarr: 55% EM, 45% Thermal
Caldari: 50% Kinetic, 50% Thermal
Gallente: 60% Kinetic, 40% Thermal
Minmatar: 50% Explosive, 50% Thermal

• Class 1 = Hideaway
• Class 2 = Burrow
• Class 3 = Refuge
• Class 4 = Den
• Class 5 = Yard
• Class 6 = Rally Point
• Class 7 = Port
• Class 8 = Hub
• Class 9 = Haven
• Class 10 = Sanctum