- Kills
- 97
- +0 in the last 90 days
- Losses
- 64
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 85%
- ISK destroyed
- 19.05B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 97
- Losses
- 64
- Danger Ratio
- 94%
- Final Blows
- 19
- Points
- 97
ISK
- Destroyed
- 19.05B
- Lost
- 3.49B
- Balance
- +15.55B
- ISK Efficiency
- 85%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 4
- NPC Loss Ratio
- 6%
- Activity
- Inactive
Damage Dealt97.4K
Damage Ratio · 12%
Damage Taken704.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Damage types to protect against
Angel's = Exp/Kin
Minmatar = Exp/Kin
Thukker Tribe = Exp/Kin
Blood Raider = Therm/EM
Ammatar = EM/Therm
Ammar navy = EM/Therm
Sansha's = EM/Therm
Mordu's legion = EM/Therm/Kin
Mercenary Commander = EM/Therm
Khanid Kingdom = EM/Therm
Mercenaries = Kin/Therm
Guristas = Kin/Therm
Serpentis = Therm/Kin
Rogue Drones = Therm/Kin/EM
Best Damage to NPCs
Guristas - Kin
Serpentis - Therm
Mordus - Therm & Kin
Blood - EM & Therm
Sansha - Therm
Angel - Exp
Mercenary - Therm
* Players with better than -2.0 can enter any system
* Players with -2.0 or worse cannot enter 1.0 systems
* Players with -2.5 or worse cannot enter 0.9 systems
* Players with -3.0 or worse cannot enter 0.8 systems
* Players with -3.5 or worse cannot enter 0.7 systems
* Players with -4.0 or worse cannot enter 0.6 systems
* Players with -4.5 or worse cannot enter 0.5 systems