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AbuPapi Whatever5.00
Pilot

AbuPapi Whatever

GallenteJin-Mei
Killboard
Kills
194
+0 in the last 90 days
Losses
105
+0 in the last 90 days
65%
Efficiency
ISK Efficiency 93%
ISK destroyed
149.97B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
194
Losses
105
Danger Ratio
95%
Final Blows
38
Points
194

ISK

Destroyed
149.97B
Lost
11.47B
Balance
+138.50B
ISK Efficiency
93%

Solo

Solo Kills
10
Solo Ratio
5%
Avg Kills/Day
—

Other

NPC Losses
5
NPC Loss Ratio
5%
Activity
Inactive
Damage Dealt3.5M
Damage Ratio · 71%
Damage Taken1.4M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Angel - Kinetic/Explosive/Thermal
Amarr Navy - EM/Thermal
Blood Raiders - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal/Kinetic missiles
Minmatar Fleet - Thermal/Explosive
Mordus - Kinetic/Thermal
Odamian - Kinetic/Thermal
Rogue Drone - Kinetic/thermal/em
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Thukker - EM/Thermal
EoM Fanatiker - Kinetic/Thermal

Amarr - Radar sensors.
Caldari - Gravimetric sensors.
Gallente - Magnetronic sensors.
Minmatar - Ladar sensors.

***Main Damage type to shoot at the enemy:***
Angel - Explosive - Valkyrie
Blood - EM & Thermal
Guristas - Kinetic - Hammerhead
Mordus - Thermal & Kinetic
Sansha - EM & Thermal
Serpentis - Thermal - Hobgoblin
Merce
Class 1 = Hideaway/Drone Cluster (easiest)
Class 2 = Burrow/Drone Collection
Class 3 = Refuge/Drone Assembly
Class 4 = Den/Drone Gathering
Class 5 = Yard/Drone Surveillance
Class 6 = Rally Point/Drone Menagerie

Concord Response Times:
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7 : Roughly 10 seconds
0.8 : Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds

http://eve-survival.org/wikka.php?wakka=MissionReports