- Kills
- 194
- +0 in the last 90 days
- Losses
- 105
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 93%
- ISK destroyed
- 149.97B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 194
- Losses
- 105
- Danger Ratio
- 95%
- Final Blows
- 38
- Points
- 194
ISK
- Destroyed
- 149.97B
- Lost
- 11.47B
- Balance
- +138.50B
- ISK Efficiency
- 93%
Solo
- Solo Kills
- 10
- Solo Ratio
- 5%
- Avg Kills/Day
- —
Other
- NPC Losses
- 5
- NPC Loss Ratio
- 5%
- Activity
- Inactive
Damage Dealt3.5M
Damage Ratio · 71%
Damage Taken1.4M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Angel - Kinetic/Explosive/Thermal
Amarr Navy - EM/Thermal
Blood Raiders - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal/Kinetic missiles
Minmatar Fleet - Thermal/Explosive
Mordus - Kinetic/Thermal
Odamian - Kinetic/Thermal
Rogue Drone - Kinetic/thermal/em
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Thukker - EM/Thermal
EoM Fanatiker - Kinetic/Thermal
Amarr - Radar sensors.
Caldari - Gravimetric sensors.
Gallente - Magnetronic sensors.
Minmatar - Ladar sensors.
***Main Damage type to shoot at the enemy:***
Angel - Explosive - Valkyrie
Blood - EM & Thermal
Guristas - Kinetic - Hammerhead
Mordus - Thermal & Kinetic
Sansha - EM & Thermal
Serpentis - Thermal - Hobgoblin
Merce
Class 1 = Hideaway/Drone Cluster (easiest)
Class 2 = Burrow/Drone Collection
Class 3 = Refuge/Drone Assembly
Class 4 = Den/Drone Gathering
Class 5 = Yard/Drone Surveillance
Class 6 = Rally Point/Drone Menagerie
Concord Response Times:
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7 : Roughly 10 seconds
0.8 : Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds
http://eve-survival.org/wikka.php?wakka=MissionReports
Amarr Navy - EM/Thermal
Blood Raiders - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal/Kinetic missiles
Minmatar Fleet - Thermal/Explosive
Mordus - Kinetic/Thermal
Odamian - Kinetic/Thermal
Rogue Drone - Kinetic/thermal/em
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Thukker - EM/Thermal
EoM Fanatiker - Kinetic/Thermal
Amarr - Radar sensors.
Caldari - Gravimetric sensors.
Gallente - Magnetronic sensors.
Minmatar - Ladar sensors.
***Main Damage type to shoot at the enemy:***
Angel - Explosive - Valkyrie
Blood - EM & Thermal
Guristas - Kinetic - Hammerhead
Mordus - Thermal & Kinetic
Sansha - EM & Thermal
Serpentis - Thermal - Hobgoblin
Merce
Class 1 = Hideaway/Drone Cluster (easiest)
Class 2 = Burrow/Drone Collection
Class 3 = Refuge/Drone Assembly
Class 4 = Den/Drone Gathering
Class 5 = Yard/Drone Surveillance
Class 6 = Rally Point/Drone Menagerie
Concord Response Times:
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7 : Roughly 10 seconds
0.8 : Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds
http://eve-survival.org/wikka.php?wakka=MissionReports