- Kills
- 3
- +0 in the last 90 days
- Losses
- 50
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 5%
- ISK destroyed
- 202.1M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3
- Losses
- 50
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 3
ISK
- Destroyed
- 202.1M
- Lost
- 3.66B
- Balance
- -3.46B
- ISK Efficiency
- 5%
Solo
- Solo Kills
- 1
- Solo Ratio
- 33%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt6.6K
Damage Ratio · 1%
Damage Taken440.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Resists Damage Types
Angel - Kinetic, EM, Thermal & Explosive
Blood - EM & Thermal
Drones - Kinetic, EM, Thermal & Explosive
Guristas - Kinetic & Thermal
Mercenary - Kinetic, EM, Thermal & Explosive
Mordus - Kinetic & Thermal
Sansha - EM & Thermal
Serpentis - Kinetic & Thermal
Main Damage type to shoot at the enemy:
Angel - Explosive
Blood - Thermal
Drones - EM
Guristas - Kinetic
Mercenary - Thermal
Mordus - Kinetic
Sansha - Thermal
Serpentis - Thermal
Targeting systems
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Stack Penalties
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
5th mod: c(5) = 10.5988834% effectiveness
- 1 Barren Planet extracting Base Metals, Carbon Compound and Noble Metals
- 1 Temperate Planet extracting Autotrophs, Complex Organisms and Micro Organisms
- 1 Gas Planet extracting Ionic Solutions, Noble Gas and Reactive Gas
- 1 Lava Planet extracting Felsic Magma, Non-CS Crystals and Suspended Plasma
- 1 Ice Planet extracting Aqueous Liquids, Heavy Metals and Planktic Colonie
Angel - Kinetic, EM, Thermal & Explosive
Blood - EM & Thermal
Drones - Kinetic, EM, Thermal & Explosive
Guristas - Kinetic & Thermal
Mercenary - Kinetic, EM, Thermal & Explosive
Mordus - Kinetic & Thermal
Sansha - EM & Thermal
Serpentis - Kinetic & Thermal
Main Damage type to shoot at the enemy:
Angel - Explosive
Blood - Thermal
Drones - EM
Guristas - Kinetic
Mercenary - Thermal
Mordus - Kinetic
Sansha - Thermal
Serpentis - Thermal
Targeting systems
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Stack Penalties
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
5th mod: c(5) = 10.5988834% effectiveness
- 1 Barren Planet extracting Base Metals, Carbon Compound and Noble Metals
- 1 Temperate Planet extracting Autotrophs, Complex Organisms and Micro Organisms
- 1 Gas Planet extracting Ionic Solutions, Noble Gas and Reactive Gas
- 1 Lava Planet extracting Felsic Magma, Non-CS Crystals and Suspended Plasma
- 1 Ice Planet extracting Aqueous Liquids, Heavy Metals and Planktic Colonie