Pilot
Herais JONES
AmarrNi-Kunni
- Kills
- 12
- +12 in the last 90 days
- Losses
- 27
- +10 in the last 90 days
- Efficiency
- ISK Efficiency 22%
- ISK destroyed
- 946.4M
- +946.4M in the last 90 days
- Activity
- Medium
- 0.1 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 12
- Losses
- 27
- Danger Ratio
- 85%
- Final Blows
- 0
- Points
- 1
ISK
- Destroyed
- 946.4M
- Lost
- 3.31B
- Balance
- -2.36B
- ISK Efficiency
- 22%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 4
- NPC Loss Ratio
- 15%
- Activity
- Medium
Damage Dealt8.1K
Damage Ratio · 6%
Damage Taken133.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Tritanium
- Spodumain
- Gneiss
- Dark Ochre
Pyerite
- Spodumain
- Gneiss
- Crokite
Mexallon
- Gneiss
- Spodumain
- Dark Ochre
Isogen
- Gneiss
- Dark Ochre
- Crokite
Nocxium
- Dark Ochre
- Crokite
- Hedbergite
Zydrine
- Crokite
- Bistot
- Arkonor
Megacyte
- Arkonor
- Bistot
- Crokite
Morphite
- Mercoxit
- Magma Mercoxit
- Vitreous Mercoxit
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
There are 10 different types of Anomaly Class ranging from Class 1 (easiest) to Class 10 (hardest).
• Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
• Class 2 = (Faction) Burrow or Drone Collection
• Class 3 = (Faction) Refuge or Drone Assembly
• Class 4 = (Faction) Den or Drone Gathering
• Class 5 = (Faction) Yard or Drone Surveillance
• Class 6 = (Faction) Rally Point or Drone Menagerie
• Class 7 = (Faction) Port or Drone Herd
• Class 8 = (Faction) Hub or Drone Squad
• Class 9 = (Faction) Haven or Drone Patrol
• Class 10 = (Faction) Sanctum or Drone Horde (hardest)
- Spodumain
- Gneiss
- Dark Ochre
Pyerite
- Spodumain
- Gneiss
- Crokite
Mexallon
- Gneiss
- Spodumain
- Dark Ochre
Isogen
- Gneiss
- Dark Ochre
- Crokite
Nocxium
- Dark Ochre
- Crokite
- Hedbergite
Zydrine
- Crokite
- Bistot
- Arkonor
Megacyte
- Arkonor
- Bistot
- Crokite
Morphite
- Mercoxit
- Magma Mercoxit
- Vitreous Mercoxit
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
There are 10 different types of Anomaly Class ranging from Class 1 (easiest) to Class 10 (hardest).
• Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
• Class 2 = (Faction) Burrow or Drone Collection
• Class 3 = (Faction) Refuge or Drone Assembly
• Class 4 = (Faction) Den or Drone Gathering
• Class 5 = (Faction) Yard or Drone Surveillance
• Class 6 = (Faction) Rally Point or Drone Menagerie
• Class 7 = (Faction) Port or Drone Herd
• Class 8 = (Faction) Hub or Drone Squad
• Class 9 = (Faction) Haven or Drone Patrol
• Class 10 = (Faction) Sanctum or Drone Horde (hardest)