- Kills
- 85
- +0 in the last 90 days
- Losses
- 42
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 52%
- ISK destroyed
- 31.36B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 85
- Losses
- 42
- Danger Ratio
- 100%
- Final Blows
- 20
- Points
- 85
ISK
- Destroyed
- 31.36B
- Lost
- 29.34B
- Balance
- +2.02B
- ISK Efficiency
- 52%
Solo
- Solo Kills
- 1
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt3.1M
Damage Ratio · 81%
Damage Taken742.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Trust me......I'll be Gentle
ANZAC Channel for Aussie and Kiwi players
*** Damage types of NPCs ***
Amarr Navy = EM/Thermal
Angel = All (Explosive-kin)
Blood Raiders: EM / Thermal
Caldary Navy = Kinetic/Thermal
Centii: EM / Thermal
Federation Navy (Gallente) = Kinetic/Thermal
Gistum: EM / Explosive
Guristas = Kin/Therm Kinetic mostly
Khanid Kingdom = EM/Thermal
Minmatar Republic Fleet: Explosive / Kinetic
Mercenaries = EM/Thermal/Kin
Mordus = Kinetic/Thermal
Republic Fleet (Minmatar) = All damage types
Rogue Drones = EM/Thermal (Mostly EM)
Rogue Pirate: Explosive / Kinetic
Sansha = EM/Thermal
Serpentis = Kinetic/Thermal
Seven: EM / Thermal
Thukker = Exp/Therm/Kin
Zazzmatazz = All (heavy kinetic/thermal)
NPC Name Damage type to deal
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive