- Kills
- 96
- +0 in the last 90 days
- Losses
- 31
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 96%
- ISK destroyed
- 12.31B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 96
- Losses
- 31
- Danger Ratio
- 87%
- Final Blows
- 6
- Points
- 96
ISK
- Destroyed
- 12.31B
- Lost
- 578.4M
- Balance
- +11.73B
- ISK Efficiency
- 96%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 4
- NPC Loss Ratio
- 13%
- Activity
- Inactive
Damage Dealt317.9K
Damage Ratio · 71%
Damage Taken127.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
FIRE ZE MISSILES!
Light Missiles are best for shooting at small targets (Frigates/Destroyers/Drones).
Ships that tend to fly rather quickly.
These 2 skills will both aid your missiles to apply thier damage to faster targets
Primary Skills
Guided Missile Precision
Target Navigation Prediction
Although not missile skills themselves consider adding as these allow to you use modules that enable missiles to strike thier targets with better effect.
(these 2 are optional, feel no obligation to train them if you don't want to)
Bonus Skills
Propulsion Jamming
Target Painting
Add these 3 skills afterwards as they increase your raw dps
Secondary Skills
Light Missiles
Warhead Upgrades
Rapid Launch
and then finish off withthese 2 skills as they merely affect the range at which you can apply your dps
Tertiary Skills
Missile Bombardment
Missile Projection
Light Missiles are best for shooting at small targets (Frigates/Destroyers/Drones).
Ships that tend to fly rather quickly.
These 2 skills will both aid your missiles to apply thier damage to faster targets
Primary Skills
Guided Missile Precision
Target Navigation Prediction
Although not missile skills themselves consider adding as these allow to you use modules that enable missiles to strike thier targets with better effect.
(these 2 are optional, feel no obligation to train them if you don't want to)
Bonus Skills
Propulsion Jamming
Target Painting
Add these 3 skills afterwards as they increase your raw dps
Secondary Skills
Light Missiles
Warhead Upgrades
Rapid Launch
and then finish off withthese 2 skills as they merely affect the range at which you can apply your dps
Tertiary Skills
Missile Bombardment
Missile Projection