- Kills
- 4
- +0 in the last 90 days
- Losses
- 4
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 77%
- ISK destroyed
- 1.97B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 4
- Losses
- 4
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 4
ISK
- Destroyed
- 1.97B
- Lost
- 594.0M
- Balance
- +1.38B
- ISK Efficiency
- 77%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt30.3K
Damage Ratio · 14%
Damage Taken192.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordu - Kinetic / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Centi - EM
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
*** Stacking Nerfs ***
1st: No Nerf
2nd: 87% Effectiveness
3rd: 57% Effectiveness
4th: Don't Bother
Jammers
Amarr ----> Radar = White Noise
Caldari ---> Gravimetric = Spatial Destabilizer
Gallente --> Magnetometric = Ion Field
Minmatar -> Ladar = Phase Inverter
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordu - Kinetic / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Centi - EM
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
*** Stacking Nerfs ***
1st: No Nerf
2nd: 87% Effectiveness
3rd: 57% Effectiveness
4th: Don't Bother
Jammers
Amarr ----> Radar = White Noise
Caldari ---> Gravimetric = Spatial Destabilizer
Gallente --> Magnetometric = Ion Field
Minmatar -> Ladar = Phase Inverter