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CorporationActive

[OBLIN] Oblivion Industries

1 membersTax 10%Founded in 2008
CEOAshenwaldIndependent
Killboard
Kills
79
+0 in the last 90 days
Losses
187
+0 in the last 90 days
30%
Efficiency
ISK Efficiency 48%
ISK destroyed
17.71B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
79
Losses
187
Danger Ratio
99%
Final Blows
16
Points
79

ISK

Destroyed
17.71B
Lost
19.27B
Balance
-1.56B
ISK Efficiency
48%

Solo

Solo Kills
6
Solo Ratio
8%
Avg Kills/Day
—

Other

NPC Losses
2
NPC Loss Ratio
1%
Activity
Inactive

Activity

What the corporation flies, where it fights, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

Battles

Engagements in the selected window, from our own killmail archive

Description

Oblivion Industries

Corporation Principles:
Oblivion Industries is an individual profit corporation that operates on the principles that if the members of the corp are wealthy the corp becomes stronger as an entitiy.
Corporation leadership is concerned with bringing the goals of the corp to reality, therefore the corp leadership takes upon itself to make the suitable environment for members to enjoy.

Current Status:
Oblivion Industries is a corporation that operates in 0.0 with some presence in empire. In 0.0 we operate in stations and do ratting, exploration and mining. Corporation has capital ships to transport the supplies and equipment to and from 0.0 and good standings with our neighbors.

What We Can Offer:

- Member of Defi4nt Alliance
- Holding Sov in Deklein Region
- Mining and ratting POS
- Access to several TCF stations in 0.0 with refinery and manufacturing/lab services
- Good belts to rat in with Guristas rats and officer/hauler spawns
- Capital ships to help with logistical needs
- Corp Rorqual with Maxed out leadership skills and implant
- Corp Vent for communication
- Experienced corp leadership that is very helpful when you need to ask questions and need suggestions
- High-End ore such as Arkonor, Bistot, Mercoxit, Crokite, Spodumain and Dark Orche

What Are We Looking For:

- Self-sufficient pilots who can survive in 0.0 (Or those who are willing to learn the rules of survival)
- Combat pilots who can use a battlecruiser or better
- Miners who can pilot a barge or an exhumer as well as haulers
- US and Euro time zones

If you want to join the corp but dont have the skills to survive in 0.0, you can still join and remain in empire till you train your skills up to a minimal level. During this process the corp leadership will help you with suggestions so you will have a much easier time getting the basics of the game.

Contact Information: Lee Young - Simon Jenkins