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CorporationActive

[EFFCT] Horizon Effect

13 membersTax 0%Founded in 2010
CEOVespa LyndIndependent
Killboard
Kills
0
+0 in the last 90 days
Losses
65
+0 in the last 90 days
0%
Efficiency
ISK Efficiency 0%
ISK destroyed
0
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
0
Losses
65
Danger Ratio
100%
Final Blows
0
Points
0

ISK

Destroyed
0
Lost
3.34B
Balance
-3.34B
ISK Efficiency
0%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive

Activity

What the corporation flies, where it fights, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

Battles

Engagements in the selected window, from our own killmail archive

Description

The horizon effect (or horizon problem) is a problem in artificial intelligence.

When evaluating a large game tree (for instance using minimax or alpha-beta pruning), search depth is often limited for feasibility reasons. Sometimes evaluating a partial tree may give a misleading result. When a significant change exists just over the "horizon", slightly beyond the depth of search, one falls victim to the horizon effect.

(Acknowledgments to Wikipedia)