- Kills
- 0
- +0 in the last 90 days
- Losses
- 0
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 0
- Danger Ratio
- 0%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 0
- Balance
- +0
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
Typically PVP in eve is rather unorganized and ends up being blob vs blob. We want to break out of the habit and start a new more effective system. Our long term goals are:
* 0.0 PVP battles
* Organized by squadron/wing/fleet
* Pilots have MOSs/ Secondary MOSs
* Standardized loadouts/ structure
* Industrial backbone
The tactics we have developed are from all aspects of PVP. They have been tested and show to work on the small scale. So now it's time to go big.
* 0.0 PVP battles
* Organized by squadron/wing/fleet
* Pilots have MOSs/ Secondary MOSs
* Standardized loadouts/ structure
* Industrial backbone
The tactics we have developed are from all aspects of PVP. They have been tested and show to work on the small scale. So now it's time to go big.