- Kills
- 3
- +0 in the last 90 days
- Losses
- 36
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 6%
- ISK destroyed
- 651.0M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3
- Losses
- 36
- Danger Ratio
- 97%
- Final Blows
- 2
- Points
- 3
ISK
- Destroyed
- 651.0M
- Lost
- 11.17B
- Balance
- -10.52B
- ISK Efficiency
- 6%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 3%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
Dynamic Paradigm divisions.
Industry: percent based compensation, provided mining skill books, ships, and knowledge base from other miners. Section head Riddikk Imahara.
Military: Salary, Rank, provided ships, equipment, and skill books. Not currently active, current section head is Riddikk Imahara; this position may become available based on knowledge of the field.
Exploration: Newly opened quarter, lots of room for growth and expansion, time compensation, along with skill books and equipment, though we believe that every explorer should be allowed to choose their own ship so the ship will be owned by the capsuleer through and through. Pilots will be compensated enough to afford this expenditure.
We are looking for everything right now, New-Player friendly and preferably players with around 2,000,000 skill points or less. Lots of room for advancement.
Industry: percent based compensation, provided mining skill books, ships, and knowledge base from other miners. Section head Riddikk Imahara.
Military: Salary, Rank, provided ships, equipment, and skill books. Not currently active, current section head is Riddikk Imahara; this position may become available based on knowledge of the field.
Exploration: Newly opened quarter, lots of room for growth and expansion, time compensation, along with skill books and equipment, though we believe that every explorer should be allowed to choose their own ship so the ship will be owned by the capsuleer through and through. Pilots will be compensated enough to afford this expenditure.
We are looking for everything right now, New-Player friendly and preferably players with around 2,000,000 skill points or less. Lots of room for advancement.