- Founded on
- …
- Members
- 2
- Tax rate
- 0%
- War eligible
- No
- Website
- http://
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1,099
- Losses
- 539
- Efficiency
- 67%
- Danger Ratio
- 97%
ISK
- Destroyed
- 52.43B
- Lost
- 47.87B
- ISK Efficiency
- 52%
- Balance
- +4.57B
Solo
- Solo Kills
- 503
- Solo Ratio
- 46%
- Final Blows
- 885
- Points
- 1,099
Other
- NPC Losses
- 18
- NPC Loss Ratio
- 3%
- Avg Kills/Day
- —
- Activity
- Inactive
Activity
What the corporation flies and where it fights
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Alliance history
Corporations flown for, most recent first
Description
Just a merry band of assholes hell bent on fucking shit up.... Recruitment by invite only
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, bump it with your ship then shoot it.
3. When in doubt -- Shoot it!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, scram it, shoot it and call for back-up.
9. Charisma won't help you in a Gate Camp
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, bump it with your ship then shoot it.
3. When in doubt -- Shoot it!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its an ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, scram it, shoot it and call for back-up.
9. Charisma won't help you in a Gate Camp