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CorporationActive

[SKTSS] SKT Space Race

2 membersTax 1%Founded in 2015
CEOAsuka StreinIndependent
Kills
38
+0 in the last 90 days
Losses
19
+0 in the last 90 days
67%
Efficiency
ISK Efficiency 71%
ISK destroyed
2.57B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
38
Losses
19
Danger Ratio
100%
Final Blows
19
Points
38

ISK

Destroyed
2.57B
Lost
1.04B
Balance
+1.53B
ISK Efficiency
71%

Solo

Solo Kills
11
Solo Ratio
29%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive

Activity

What the corporation flies, where it fights, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

Battles

Engagements in the selected window, from our own killmail archive

Description

"Space ships race across the galaxy, dodging meteors and asteroids. Zap! Hit, they disintegrate, the another blasts off for another flight. Each succesful trip through space earn an individual score. Totalizer records scores for competing ships. One player can race the clock or fly two ships for a high skill test. Two players can duel through the meteor storm competing for high score."

Space Race was Atari's second game after Pong. It was also licensed to Bally Midway who released their own version under "Asteroid" name.

Each player controls a little space ship startinf from the bottom of the screen. The ship can be moved up and down (but not sideways) using 2-direction joysticks. The ships must pass through an asteroid field that moves horizontally across the screen.

When a player reaches the top of screen, successfuly passing through the asteroid field, he scores one point. Timer counts down several minutes and whoever has the most points at the end wins.

Space race is remarquable because it is an attempt to use pong-era technology to do something other than pong, as early as 1973, while pong era will still continue for some years!

The game principle may be quite simple, crossing the screen while avoiding / dodging obstacles, but it led the path to a whole new genre of videogames, including Frogger, Freeway, etc.

http://www.old-computers.com/museum/software_detail.asp?id=464