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CorporationActive

[CONCV] Conclave Corporation

19 membersTax 5%Founded in 2016
CEONaab JouhinenIndependent
Killboard
Kills
0
+0 in the last 90 days
Losses
0
+0 in the last 90 days
0%
Efficiency
ISK Efficiency 0%
ISK destroyed
0
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
0
Losses
0
Danger Ratio
0%
Final Blows
0
Points
0

ISK

Destroyed
0
Lost
0
Balance
+0
ISK Efficiency
0%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive

Activity

What the corporation flies, where it fights, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

Battles

Engagements in the selected window, from our own killmail archive

Description

Hello Cadets!

Great example of a game that uses an economy system, algorithms, problem-solving, and artificial intelligence all wrapped into an immersive, collaborative environment.

Here we will experience tax rates, shares in a coporation, and other bountiful data about an economy.

In addition, there are multiple examples of algorithmic approaches to acheive production, complete missions, and mine for materials.

Computer science related examples include but are not limited to problem-solving skills, iteration, and conditional programming.

Lessons will be weekly and may include all Hofflander classes. Strap in! We are in space.