- Kills
- 323
- +0 in the last 90 days
- Losses
- 53
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 98%
- ISK destroyed
- 419.49B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 323
- Losses
- 53
- Danger Ratio
- 100%
- Final Blows
- 39
- Points
- 322
ISK
- Destroyed
- 419.49B
- Lost
- 8.62B
- Balance
- +410.87B
- ISK Efficiency
- 98%
Solo
- Solo Kills
- 12
- Solo Ratio
- 4%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What the corporation flies, where it fights, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
Battles
Engagements in the selected window, from our own killmail archive
Description
Eve Online (stylised EVE Online) is a space-based, persistent world massively multiplayer online role-playing game (MMORPG) developed and published by CCP Games. Players of Eve Online can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat (both player versus environment and player versus player). The game contains a total of 7,800 star systems that can be visited by players.[1][2]
The game is renowned for its scale and complexity with regards to player interactions – in its single, shared game world, players engage in unscripted economic competition, warfare, and political schemes with other players.[3] The Bloodbath of B-R5RB, a battle involving thousands of players in a single star system, took 21 hours and was recognized as one of the largest and most expensive battles in gaming history.[4] Eve Online was exhibited at the Museum of Modern Art with a video including the historical events and accomplishments of the playerbase.[5]
Eve Online was released in North America and Europe in May 2003. It was published from May to December 2003 by Simon & Schuster Interactive,[6] after which CCP purchased the rights and began to self-publish via a digital distribution scheme.[7] On January 22, 2008, it was announced that Eve Online would be distributed via Steam.[8] On March 10, 2009, the game was again made available in boxed form in stores, released by Atari, Inc.[9] In February 2013, Eve Online reached over 500,000 subscribers.[10] On November 11, 2016, Eve Online added a limited free-to-play version.[11]
The game is renowned for its scale and complexity with regards to player interactions – in its single, shared game world, players engage in unscripted economic competition, warfare, and political schemes with other players.[3] The Bloodbath of B-R5RB, a battle involving thousands of players in a single star system, took 21 hours and was recognized as one of the largest and most expensive battles in gaming history.[4] Eve Online was exhibited at the Museum of Modern Art with a video including the historical events and accomplishments of the playerbase.[5]
Eve Online was released in North America and Europe in May 2003. It was published from May to December 2003 by Simon & Schuster Interactive,[6] after which CCP purchased the rights and began to self-publish via a digital distribution scheme.[7] On January 22, 2008, it was announced that Eve Online would be distributed via Steam.[8] On March 10, 2009, the game was again made available in boxed form in stores, released by Atari, Inc.[9] In February 2013, Eve Online reached over 500,000 subscribers.[10] On November 11, 2016, Eve Online added a limited free-to-play version.[11]