Capsuleers.app logo CAPSULEERS.APP
CorporationActive

[ME6A] Make Eve Great Again.

1 membersTax 2%Founded in 2018
CEOSm0key ICEIndependent
Kills
323
+0 in the last 90 days
Losses
53
+0 in the last 90 days
86%
Efficiency
ISK Efficiency 98%
ISK destroyed
419.49B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
323
Losses
53
Danger Ratio
100%
Final Blows
39
Points
322

ISK

Destroyed
419.49B
Lost
8.62B
Balance
+410.87B
ISK Efficiency
98%

Solo

Solo Kills
12
Solo Ratio
4%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive

Activity

What the corporation flies, where it fights, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

Battles

Engagements in the selected window, from our own killmail archive

Description

Eve Online (stylised EVE Online) is a space-based, persistent world massively multiplayer online role-playing game (MMORPG) developed and published by CCP Games. Players of Eve Online can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat (both player versus environment and player versus player). The game contains a total of 7,800 star systems that can be visited by players.[1][2]

The game is renowned for its scale and complexity with regards to player interactions – in its single, shared game world, players engage in unscripted economic competition, warfare, and political schemes with other players.[3] The Bloodbath of B-R5RB, a battle involving thousands of players in a single star system, took 21 hours and was recognized as one of the largest and most expensive battles in gaming history.[4] Eve Online was exhibited at the Museum of Modern Art with a video including the historical events and accomplishments of the playerbase.[5]

Eve Online was released in North America and Europe in May 2003. It was published from May to December 2003 by Simon & Schuster Interactive,[6] after which CCP purchased the rights and began to self-publish via a digital distribution scheme.[7] On January 22, 2008, it was announced that Eve Online would be distributed via Steam.[8] On March 10, 2009, the game was again made available in boxed form in stores, released by Atari, Inc.[9] In February 2013, Eve Online reached over 500,000 subscribers.[10] On November 11, 2016, Eve Online added a limited free-to-play version.[11]