- Kills
- 329
- +3 in the last 90 days
- Losses
- 61
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 57%
- ISK destroyed
- 27.29B
- +29.8M in the last 90 days
- Activity
- Low
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 329
- Losses
- 61
- Danger Ratio
- 75%
- Final Blows
- 251
- Points
- 336
ISK
- Destroyed
- 27.29B
- Lost
- 20.23B
- Balance
- +7.07B
- ISK Efficiency
- 57%
Solo
- Solo Kills
- 226
- Solo Ratio
- 69%
- Avg Kills/Day
- —
Other
- NPC Losses
- 15
- NPC Loss Ratio
- 25%
- Activity
- Low
Damage Dealt3.3M
Damage Ratio · 87%
Damage Taken485.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Useful info
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU ( 2.147.483.647/149.000.000 )
*** Targeting systems ***
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
*** Main Damage type to shoot at the enemy ***
Guristas/Pith - Kinetic
Serpentis/Core - Thermal
Mordus Legion - Thermal & Kinetic
Blood Raiders/Corp - EM & Thermal
Sansha/Cent - EM & Thermal
Angel Cartel/GIst - Explosive
Mercenary - Thermal
Republic - Thermal
Drones/Alv - EM
*** Damage types they shoot at you ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
*** Stacking penalties ( Of Same Modules ) ***
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
*** Smallest to Largest Site ***
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
*** Easiest to Hardest Site ***
Hidden > Forsaken > Forlorn
*** Drones ( Light/Medium/Heavy ) ***
EM - Acolyte/Infiltrator/Praetor
THER - Hobgoblin/Hammehead/Ogre
KIN - Hornet/Vespa/Wasp
EXP - Warrior/Valkrie/Beserker
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU ( 2.147.483.647/149.000.000 )
*** Targeting systems ***
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
*** Main Damage type to shoot at the enemy ***
Guristas/Pith - Kinetic
Serpentis/Core - Thermal
Mordus Legion - Thermal & Kinetic
Blood Raiders/Corp - EM & Thermal
Sansha/Cent - EM & Thermal
Angel Cartel/GIst - Explosive
Mercenary - Thermal
Republic - Thermal
Drones/Alv - EM
*** Damage types they shoot at you ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
*** Stacking penalties ( Of Same Modules ) ***
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
*** Smallest to Largest Site ***
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
*** Easiest to Hardest Site ***
Hidden > Forsaken > Forlorn
*** Drones ( Light/Medium/Heavy ) ***
EM - Acolyte/Infiltrator/Praetor
THER - Hobgoblin/Hammehead/Ogre
KIN - Hornet/Vespa/Wasp
EXP - Warrior/Valkrie/Beserker