- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 2.90
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 344
- Losses
- 66
- Efficiency
- 84%
- Danger Ratio
- 77%
ISK
- Destroyed
- 30.31B
- Lost
- 21.34B
- ISK Efficiency
- 59%
- Balance
- +8.96B
Solo
- Solo Kills
- 231
- Solo Ratio
- 67%
- Final Blows
- 259
- Points
- 402
Other
- NPC Losses
- 15
- NPC Loss Ratio
- 23%
- Avg Kills/Day
- —
- Activity
- Low
Damage
Damage Dealt3.2M
Damage Taken514.3K
Damage Ratio86%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
ShipsThis week
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SystemsThis week
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Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90 days
Hulls Lost
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Wormhole Forestry ServiceSince Saturday, 16 March 2024136 Kills15 Losses
Republic Military SchoolSince Saturday, 16 March 20240 Kills0 Losses
Gray Moon Inc.Since Sunday, 8 October 2023130 Kills10 Losses
Dark Tech IncSince Thursday, 30 April 202088 Kills17 Losses
Sebiestor TribeSince Thursday, 30 April 20200 Kills0 Losses
E.L.F.P.O.O.P.Since Tuesday, 23 July 201913 Kills13 Losses
Republic Military SchoolSince Thursday, 6 June 20190 Kills0 Losses
In-game bio
Useful info
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU ( 2.147.483.647/149.000.000 )
*** Targeting systems ***
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
*** Main Damage type to shoot at the enemy ***
Guristas/Pith - Kinetic
Serpentis/Core - Thermal
Mordus Legion - Thermal & Kinetic
Blood Raiders/Corp - EM & Thermal
Sansha/Cent - EM & Thermal
Angel Cartel/GIst - Explosive
Mercenary - Thermal
Republic - Thermal
Drones/Alv - EM
*** Damage types they shoot at you ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
*** Stacking penalties ( Of Same Modules ) ***
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
*** Smallest to Largest Site ***
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
*** Easiest to Hardest Site ***
Hidden > Forsaken > Forlorn
*** Drones ( Light/Medium/Heavy ) ***
EM - Acolyte/Infiltrator/Praetor
THER - Hobgoblin/Hammehead/Ogre
KIN - Hornet/Vespa/Wasp
EXP - Warrior/Valkrie/Beserker
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU ( 2.147.483.647/149.000.000 )
*** Targeting systems ***
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
*** Main Damage type to shoot at the enemy ***
Guristas/Pith - Kinetic
Serpentis/Core - Thermal
Mordus Legion - Thermal & Kinetic
Blood Raiders/Corp - EM & Thermal
Sansha/Cent - EM & Thermal
Angel Cartel/GIst - Explosive
Mercenary - Thermal
Republic - Thermal
Drones/Alv - EM
*** Damage types they shoot at you ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
*** Stacking penalties ( Of Same Modules ) ***
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
*** Smallest to Largest Site ***
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
*** Easiest to Hardest Site ***
Hidden > Forsaken > Forlorn
*** Drones ( Light/Medium/Heavy ) ***
EM - Acolyte/Infiltrator/Praetor
THER - Hobgoblin/Hammehead/Ogre
KIN - Hornet/Vespa/Wasp
EXP - Warrior/Valkrie/Beserker